No Problems dude,
I wasn’t happy with the goldmember material, i knew i could do better, so i
spent a bit more time and made a more dirt old Gold that is more raw in color.
In other words…better .
Enjoy
Download Here
No Problems dude,
I wasn’t happy with the goldmember material, i knew i could do better, so i
spent a bit more time and made a more dirt old Gold that is more raw in color.
In other words…better .
Enjoy
Download Here
Also dudes if anyones wondering what the matcaps pack i made looks like i have a preview up over at my site. I Won’t upload the images here as its blatant advertising but you can check them out if your interested.
Edit:
Fixed
Apologies, Got a few requests to lower the cavity on Plasteline, Unfortunately the settings where accidentally messed with. you can re-download and it should look a bit nicer now.
Download Here
Password: cgchain
Thank u guys for these excellent materials!
thanks for the effort mate…i saw ur portfolio, its awesome as well
Finally!
I Have finished my skin matcap, i’d love to see some examples used
I spent aggggeess tweaking this one.
Download Here
love your shaders man.
you asked for some examples of your shaders being utilized, so heres the Horror one in action
http://archive.zbrushcentral.com/zbc/showthread.php?p=477909#post477909
cheers and thanks for sharing these.
PS: i like the horror one the most because it has the cleanest gradient, so its easy to see the details being painted. zbrush has a tendency of overblowing the specular so that its hard to see subtle details when your painting on an area that has a specular on it. the skincore shader seems to fall into that area as well. you can see it around the upper area of the mouth. the specular kills visibility of subtle details. still, they are all great for previewing a model, but i am just saying that for sculpting organics, some are more useful than others.
Haha that’s actually the Only shader i didn’t make.
A forum member Bgen made it Looks really nice
and beautiful Gorilla Sculpt
Edit: Is the specular overblown when you have a texture on it?
the SkinCore is designed around having an actual texture applied and greatly reduces the brightness, that’s why I’m asking for some examples with peoples work, i may need to tweak it
/.G
thanks for these kick ass mats, Sathe! greatly appreciated
LOVE LOVE LOVE your mats!!! Thanks Sathe. We all really appreciate these!
And here is the finished up Silver Matcap.
Doesn’t look so good in the head preview but really shines on larger flat surfaces
Download Here
Here is a simple Render set I’d Like to share.
Max_Blinn- For Comparing displacement maps from zbrush to Max
Maya_blinn- For Comparing displacement maps from zbrush to Maya
GW_Occlusion- For Realtime Previewing of occlusion and Easy Render Pass
Download Here
You are a machine!
Agreed. Feed the machine!
Sathe, these are so amazing that you should have your own top row thread :).
I’m using these on my most ambitious project yet, but I don’t want to unveil anything for a week.
Thanks, although its just a hobby i have been doing the last few months over playing games.
Still have about 20 unfinished ones i will put out over time. Trying to keep them original is getting harder and harder though.
Might have a crack at some French “Black Bronze” Next.
Thanks again everyone,sathe that hulk mat is just what was req,cheers pal.
hey sathe just wanted to say thanks for the awesome mats. i tried your skin mat on this head i made awhile ago, not the best texturing but whatever.
Hey spaceboy,
That looks great, made me grin!