ZBrushCentral

matcap question

I was messing around with some of the materials and my texture. The final result between the two looked awesome and exactly how I would like the texture to look. Is there a way to capture the material and texture together in a 2D format? I thought there was but I’m not finding any posts in the forums about it. Maybe I’m searching the wrong words. :frowning:

words you are looking for are how to bake your ZBrush materials into a texture map.