I will post some pics after of what I am talkign about, but my main issue is that I will finish a model with all the different MatCap Materials I have chosen for all the different subtools. Also I will have polypainted information onto the model. But everytime I begin a new model and begin applying new Materials it goes crazy, when I go to load the previous model I just finished all of the color and material information will be crazy out of wack. All the Matcaps will be replaced with different ones and all my polypaint is gone because new color and material information has been put over it. My process for applying materials is: Choose subtool, hide all other subtools, chose material and color, Subtool master “Fill”. The model will maintain this info for as long as I dont start another model. As soon as I do that then go to load a previously saved model, everything is crazy!!! on that previous model. The current model stays intact. Please help. does this happen to anyone else? Is my process for filling material and color incorrect? IDK I am lost. Pictures of what im talking about to follow.
the first image is my character rendered out right after I finished with him. The next picture is what appeared when I opened the same file after I began a “new character”. Same holds true for all of my saved characters. They all go wacky like this except the current one im working on. SOMEONE PLEASE HELP!! I don’t want to have to go back threw and redue all of my models. If so can someone please tell what to do differently for the future.
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