ZBrushCentral

Matcap creation problems (FIXED!)

In the new version of ZBrush for Mac I can´t load a texture picture to a polyplane. I make a plane and convert to polygonmesh and draw it on the stage.
Then I load a texture picture and it dosen´t show on the plane.
I have tested this on a PC version of ZBrush and everything works as expected!
What I´m I doing wrong?

Danne/

Please see the 3.12 PDF found here: http://www.pixologic.com/zbrush/downloadcenter/
It explains the changes in how textures are applied in the Mac, since each SubTool can now have its own texture.

Thanks!
It works finally!
Now i shall read every word of this document!

Danne/