Ok I know the issue but I can’t seem to find a good work around.
Below is an image of a Diffuse map and the same map with matcap baker applying the material. I know why it does this (the small spec/rounded edge zbrush creates when it uses the flatened uv’s with the material.
example:
I’m wondering if you guys and gals have a work around to bypass this issue. I would prefer to not spend a ton of time in Photoshop painting out seams.
thanks every one for your help. If I’m not clear enough or have placed this in the wrong forum just let me know I will try and move/be more clear.
Best Regards
Kyoske
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