Hey guys
My problem is that i want to bake my matcap of zbrush in a texture, i have followed the videos talking about this, i made a high poly in zbrush then i did the retopo and uvs (in 3dcoat and maya) then i imported the my low mesh in zbrush to make the displacement map in zbrush, then i put the displacement and the difusse in a 3d plane and this was the result
the only difference in the process is that i dont have a high poly mesh anymore, im just working with the low mesh.
the tris of my low mesh are visibl and looks so bad.
do i have to create a hi mesh in my low mesh with the project tool?
thanks
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