So I’ve taken a liking to 3d modelling, Ive only really ever done one sculpt but its something I really want to get good at
Although Im currently finding myself running in circles with how to go about actually progressing…
I’m guessing to make good models a decent amount of anatomy knowledge is needed, so ive been looking that up, trying to draw some but getting frustrated so trying to sculpt them in 3d but not being quite so good enough…then going back to paper to try to do concept designs for characters but I cant quite draw them in 3d…so i go back to zbrush to just try starting out in there but I just get frustrated that I can’t get my model to look how I picture in my head…I could bore you all forever on the circles ive been going in
Basically my question is does anyone have any advice on where to actually solidly start to become good at 3d modelling? Where did you start? With traditional art and back to the basics and then into zbrush? or straight to the deep end?
Sorry this question is long and waffly but it just shows my mind frame at the moment! BOGGLEDDDDDD
