ZBrushCentral

Masking problem inverse. (solution post #16)

Hi can someone help me with this problem, i trie to mask the tale of my dino but after i inverse it he masked also the head, i clear it and start new again but it doesn’t help if i take for exampel a sphere everythings funktion normal, only the dino causes me this problem?!

gr. Silberdenar

Attachments

Schermafbeelding 2010-10-07 om 11.40.57.jpg

check if there more than one subtool and i made a quick test and cant duplicate. You use ctrl+i ?

…there is just one Sub tool, ctrl i shoes the mask on the head?!
gr. Silberdenar

Have you got symmetry switched on?

Hi Marcus, i tried both with and without sym. just the same:cry:
gr. Silberdenar

Can you say exactly - step by step - how you are masking to get this result?

Hi Marcus, here we go, ctrl button activated while drawing a mask form(on the tale) then klick on masking inverse, instead of showing me the inversed mask i drew(on the tale), he shows me the complete body as masked only the head isn’t masked?
I hope you understand what i mean?!

gr. Silberdenar

Yes, but which Mask brush are you using?

Edit: Apologies, I see it is the Mask Rect.

Can you post a low res version of the model? I can’t think why this should be happening.

Hi Marcus a ztl file is to heavy(91mb), but i tried something else if i make a part of the dragon invisible and then use the mask function it works, if i use the mask function on the complete object it doesn’t work(the problem i described), this doesn’t solve the problem but i can use the mask function.

To make it clear:-), 1. if i make a part of the object invisible and den use the mask function it works fine, 2. if i use after that mask session the mask function on the hole object he shows the mask like described at 1.
could this be a bug?

gr. silberdenar

Hi Silberdenar

Maybe there is something wrong with your mesh. Did you try ‘Check Mesh’ button in the Geometry subpalette to check mesh integrity?

I’ve had this happen. It’s almost like a prior mask gets burned in and won’t let go.

Not sure what caused it and it took a while resolve, I believe I had to save the object (I think as .obj and not ztool) and then import back in.

Good luck,

Sam

it is exactly like Sammer 1 described!! Thanks guys for your help!! :+1: :+1: :+1: :+1:
gr. Silberdenar

We would really need a mesh to investigate this issue. A ztl of just the first subdivision level should be enough (you can use the Tool>Geometry>Del Higher button to get rid of the higher levels).

Hi Marcus i did’nt new that :+1: , I’m still not to old to learn :smiley: here’s the mesh.
gr. Silberdenar :+1: :+1:

Silberdenar,

Many thanks, I can reproduce the issue and will pass the mesh on to the development team.

Here is a way to get the masking to work as expected:

  1. Shift+Ctrl+drag over a portion of the model to select. Release the mouse button. The area enclosed in green will remain visible and the rest of the mesh will be hidden.

[attach=220652]Dino_select.jpg[/attach]

  1. Shift+Ctrl+click the canvas background. The whole mesh will become visible and the masking issue should now be resolved.

Attachments

Dino_select.jpg

nop, “2. Shift+Ctrl+click the canvas background. The whole mesh will become visible” ,the mesh without the tail becomes visible?!

gr. Silberdenar

Silberdenar,

You are Shift+Ctrl+dragging. You must Shift+Ctrl+click.

ohhwww stupid me, Thanks a lot Marcus, for your help now its working, again thanks for your help and efford!!!:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:
gr. Silberdenar