HI i just found a solution goggling around looking for zbrush uvmaps… i just realize in a tutorial on how to make uv groups within zbrush that with transpose it work with adjacent polygons selection method i was able to select the underlying shoulder part using this method:
with the model in edit mode, select the move, rotate or sacle option (not draw option) that corresponde with the Transpose tool (the little tool with three rings and a line crossing ) then just click on a poligon that correspond with the are to be mask and drag it , trasnpose is sopose to select on an adjacent polygon based on the distance and direction you drag .
here is the tutorial i found this solution, is about uv mapping in zbrush:
http://www.pixologic.com/docs/index.php/Tutorial:_Birth_2
. here is an example , hopes this helps someone on his journey
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