Is there any way to darken the value of a mask so I can see it better? Currently, when I draw a mask on a mesh the difference is very subtle. For example if I use the flat shader material as pure white, the masked area is about 10-20% grey.
I’ve gone into Tool>Masking and played around with Mask Intensity but that seemed to change nothing.
Also tried changing RGB intensity, also nothing
I’m sure I’m missing something obvious buried in the menus, any suggestions?
Thanks in advance.
