ZBrushCentral

Masking by Angle

Hi there.

hey i got a small question, i wanna do some hard surface modelling on a character, and i need to do lots of masking, is there any way i can tell zbrush to mask by angle?

with that i mean, say you have a cube, every edge is at 90 degrees, one would think it pretty easy for zbrush to mask everything it encounters up until it encounters a 90" (or a value given) angle change?

If not, i will add this to the wish list for Z4

Thanks in advance