|Hya Everyone,
|
Hya ZBer!!!
I have yet another question, imagine that.
With sculpting if you are doing something on a thin object you turn on Backface Mask and it keeps you from mangling stuff on the other side of what you are working on, a very spiffy feature.
What I am trying to do is that box modeling stuff where you use masks and the transpose tools and back face mask is not working, no mater what I do I cant make it stop selecting all the way through.
Is there an equivalent for backface masking while creating a mask? The problem areas are impossible to get at so I cant do it by hand, and even if I could it would be a nightmare.
What I am working on is a bunch of hollow tubes that are close together and I want to work on the outside of one tube with out affecting the others, the inside of the one I’m working on, or the back of the one I’m working on.
What I am seeing is that if I use Mask Rect (for example) I select everything behind the mask and cant get at the bits I don’t want to unmask them.
Does that make sense? Did I say that all twice? My brain is broken.
In this example you can see the the area Im working in, its lighter. What I was trying to do is use mask rect to select bits inside that hole so I could extrude them in various directions and do stuff like use inflate on the edges.
Heres the example:|
I hope this makes sense, backface mask was the only thing that seemed right…
Cheers!
Mealea
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