There are some very useful masking features in zbrush. Mask by cavity or height for example. These masks would be very useful to have in a texture painting program. Is there a way to take the mask you’ve applied to your model and export it as a black and white map that can be used as mask in texture painting programs (mari, photoshop, etc)?
Also, is there any way to make a layer, do some sculpting on that layer, and then just apply a mask to the new geometry that you’ve added? In other words, mask just the detail that is contained within that layer?
Please advise.
Thanks!!