It would be a great help if it were possible to do that. By masking only the visible polygons the unmasked non-visible polygons can be hidden and deleted. This would make projectall and retopo projection more accurate, avoiding the ugly flaws that you get with projecting onto the overlapping target geometry.
Since the projection tools donāt consider polygon normals and visible polygons, there is plenty opportunity for ugly meshes as a result.
So, even if I were to retopologise the mesh, I would still be susceptible to projection flaws.
By removing hidden polygons, Iām trying to reduce chances of ugly projection thus speed up my zbrush workflow.
So, in answer to your statement āI donāt know how much help it would beā the above is my answer.
Revanto