Whenever I try using a mask as a gradual linear falloff with it never turns out right. Is there a way to achieve this ? For example if you deform a mesh with i.e. Taper you would end up with a nice linear fashion no odd curvature.
Whenever I try using a mask as a gradual linear falloff with it never turns out right. Is there a way to achieve this ? For example if you deform a mesh with i.e. Taper you would end up with a nice linear fashion no odd curvature.