Thanks everyone!
Torekrafael, Thanks! You can also check the video process of my similar model - hope it helps https://youtu.be/6ELPBvTmYhQ
mbarrettara, thanks man! I make zremesher, UV with UV master, bake displacement for render and normal map for generators in substance painter
Sometimes I make decimation instead of rendering with displacement (depends on situation) but In any case I texture zremeshed model with normal map baked in zbrush
I made 4 UDIMs for the bodies
Here is how wireframe and UV`s look