ZBrushCentral

Marcus Trolldenier Sketchbook

Unknown Species 01 // Deep Sea Fish

HiRes Images - https://www.artstation.com/p/BZ6D6

Hey everyone, I started a new Image series called ‘‘unknown species’’ and I hope I have enough time to realize new projects on a regular base. So here’s the first one! - I started from scratch with a DynaMesh Sphere and just 1 or 2 Brushes to play around with some forms. After I was happy with the basic form I started by adding some rough anatomical details such as major muscles masses and transitions between different parts of the body.

marcus-trolldenier-marcustrolldenier-unknown-species-01-textured-01.jpgmarcus-trolldenier-marcustrolldenier-unknown-species-01-textured-02.jpgmarcus-trolldenier-marcustrolldenier-unknown-species-01-textured-03.jpgmarcus-trolldenier-marcustrolldenier-unknown-species-01-textured-04.jpgmarcus-trolldenier-marcustrolldenier-unknown-species-01-textured-06.jpgmarcus-trolldenier-marcustrolldenier-unknown-species-01-textured-05.jpg

Attachments

marcus-trolldenier-marcustrolldenier-unknown-species-01-textured-01.jpg

marcus-trolldenier-marcustrolldenier-unknown-species-01-textured-02.jpg

marcus-trolldenier-marcustrolldenier-unknown-species-01-textured-03.jpg

marcus-trolldenier-marcustrolldenier-unknown-species-01-textured-04.jpg

marcus-trolldenier-marcustrolldenier-unknown-species-01-textured-06.jpg

marcus-trolldenier-marcustrolldenier-unknown-species-01-textured-05.jpg

Hey guys, here’s some modeling and texturing practice // two fighting moray eels! Hope you like it :slight_smile:

HiRes Images - https://www.artstation.com/p/Q12YE
Turntable - https://youtu.be/z8GxvNxkGdA

marcus-trolldenier-marcustrolldenier-fighting-moray-eels-01.jpgmarcus-trolldenier-marcustrolldenier-fighting-moray-eels-05.jpgmarcus-trolldenier-marcustrolldenier-fighting-moray-eels-07.jpgmarcus-trolldenier-marcustrolldenier-fighting-moray-eels-03.jpgmarcus-trolldenier-marcustrolldenier-fighting-moray-eels-02.jpgmarcus-trolldenier-marcustrolldenier-fighting-moray-eels-06.jpg

Attachments

marcus-trolldenier-marcustrolldenier-fighting-moray-eels-01.jpg

marcus-trolldenier-marcustrolldenier-fighting-moray-eels-05.jpg

marcus-trolldenier-marcustrolldenier-fighting-moray-eels-07.jpg

marcus-trolldenier-marcustrolldenier-fighting-moray-eels-03.jpg

marcus-trolldenier-marcustrolldenier-fighting-moray-eels-02.jpg

marcus-trolldenier-marcustrolldenier-fighting-moray-eels-06.jpg

hey ! Man You totally nailed it ^^
all organics ale great :slight_smile:

I know it’s a lot to ask but maybe You would be so kind to get some tips/milestones how you did texturing / polypaint in zbrush ? tutorial of Your technique would be great but I see You are now on the flow of inspiration :slight_smile:

Congrats Marcus!!! TOP ROW!!! :slight_smile: great work you did here!

+1 on the tutorial, dynamic pose looks great.

HiRes Images - https://www.artstation.com/artwork/dEvAK

Here’s just a little hard surface and texturing practise… nothing special and still a WIP ;)! I only used Dynamesh in conjunction with shadowbox as well as clipping brushes and some boolean operations :slight_smile:

marcus-trolldenier-marcustrolldenier-hard-surface-lgb-bomb-04.jpgmarcus-trolldenier-marcustrolldenier-hard-surface-lgb-bomb-03.jpgmarcus-trolldenier-marcustrolldenier-hard-surface-lgb-bomb-02.jpgmarcus-trolldenier-marcustrolldenier-hard-surface-lgb-bomb-01.jpg

Attachments

marcus-trolldenier-marcustrolldenier-hard-surface-lgb-bomb-03.jpg

marcus-trolldenier-marcustrolldenier-hard-surface-lgb-bomb-04.jpg

marcus-trolldenier-marcustrolldenier-hard-surface-lgb-bomb-02.jpg

marcus-trolldenier-marcustrolldenier-hard-surface-lgb-bomb-01.jpg

Finally I was able to test the newest version of Keyshot! I used one of my older projects to test some of the new features of Keyshot 8… I added some new textures and lighting to the scene and render a few quick shots. For the modeling part I used only Zbrush! The model itself shows Christopher Columbus’ Ship ‘‘Santa Maria’’ which was his largest Ship and part of his fleet of all in all 3 Ships. The Santa María was probably a medium-sized carrack, about 17.7 m long on deck, and according to Juan Escalante de Mendoza in 1575, Santa Maria was about 100 tons heavy and mainly used as the flagship for the expedition. Santa María had a single deck and three small masts.

marcus-trolldenier-marcustrolldenier-medieval-ship-santamaria-columbus-03.jpgmarcus-trolldenier-marcustrolldenier-medieval-ship-santamaria-columbus-04.jpgmarcus-trolldenier-marcustrolldenier-medieval-ship-santamaria-columbus-01.jpgmarcus-trolldenier-marcustrolldenier-medieval-ship-santamaria-columbus-05.jpgmarcus-trolldenier-marcustrolldenier-medieval-ship-santamaria-columbus-02.jpg

Attachments

marcus-trolldenier-marcustrolldenier-medieval-ship-santamaria-columbus-01.jpg

marcus-trolldenier-marcustrolldenier-medieval-ship-santamaria-columbus-05.jpg

marcus-trolldenier-marcustrolldenier-medieval-ship-santamaria-columbus-02.jpg

marcus-trolldenier-marcustrolldenier-medieval-ship-santamaria-columbus-03.jpg

marcus-trolldenier-marcustrolldenier-medieval-ship-santamaria-columbus-04.jpg

Nice. No compo at all?

Thanks Nebular:)!!! What do you mean by compo?

Impressive work all model in zbrush I would like to see the process.

I ment composition of passes in PS, because the rendering is really awesome. And I wonder if you retouched it or is just pure Keyshot.

Here are some new images of my Keyshot 8 testing session from last night. As I said in my post before, I used one of my older projects to explore some of the new features of Keyshot 8… so for this shots I tryed to test some of the Scattering mediums, such as Fog and also the Flakes options and I think they are really powerful!!! And also many thanks to my friend Christian Grajewski for his help :)!!!
HiRes Images - [https://artstn.co/p/GXOlbQ

](https://l.facebook.com/l.php?u=https%3A%2F%2Fartstn.co%2Fp%2FGXOlbQ&h=AT2oKvhp-c_fBbgrctppbsKF0vabWcwBsjVSiBrmFRhuEnCCw9jIxIu8SP5qJXBtSGdZNJY9dNqa_yeb1OvBRipx7j2b-SaGXkrL4_6z9KMTDuEGvdgD8YTpxNmSvd_XZJGfSxMmsQCJnfz9AL1zD_6fWWs)

Attachments

Hey everyone, I already finished the third week of Gaël Kerchenbaum 's awesome anatomy class… so before I go ahead with the muscles, I tryed out some quick poses, based on the skeletal system what I did for the last week. Building up the skeletal system was really a challenge for me and I had a lot of trouble with it; especially with the spinal column!!! My first spine looked more like a blobby pipe as a complex piece of a skeletal system…so after thinking about the option to sculpt it in a more simple way, the final result was, that I modeled 3 different vertebraes, copy and paste it and changed the forms that they came closer like as the images in my anatomy books. All in all, an exciting week :smiley:

MarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_21.jpgMarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_19.jpgMarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_22.jpgMarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_15.jpgMarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_17.jpgMarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_18.jpgMarcusTrolldenier_SculptingAnatomy_week2_cat_skull_02.jpgMarcusTrolldenier_SculptingAnatomy_week2_cat_skull_06.jpgMarcusTrolldenier_SculptingAnatomy_week2_cat_skull_05.jpgMarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_01.jpgMarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_03.jpgMarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_12.jpgMarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_02.jpgMarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_13.jpgMarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_14.jpg

Attachments

MarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_21.jpg

MarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_19.jpg

MarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_22.jpg

MarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_15.jpg

MarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_17.jpg

MarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_18.jpg

MarcusTrolldenier_SculptingAnatomy_week2_cat_skull_02.jpg

MarcusTrolldenier_SculptingAnatomy_week2_cat_skull_06.jpg

MarcusTrolldenier_SculptingAnatomy_week2_cat_skull_05.jpg

MarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_01.jpg

MarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_03.jpg

MarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_12.jpg

MarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_02.jpg

MarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_13.jpg

MarcusTrolldenier_SculptingAnatomy_week3_domestic_cat_14.jpg

…skeletons! :sunglasses:

Hey everyone, I already finished week four of Gael Kerchenbaum Anatomy Class! Well here’re some work-in-progress images of my Cat Ecorche :slight_smile:

MarcusTrolldenier_SculptingAnatomy_week4_domestic_cat_04.jpgMarcusTrolldenier_SculptingAnatomy_week4_domestic_cat_06.jpgMarcusTrolldenier_SculptingAnatomy_week4_domestic_cat_05.jpgMarcusTrolldenier_SculptingAnatomy_week4_domestic_cat_02.jpgMarcusTrolldenier_SculptingAnatomy_week4_domestic_cat_03.jpgMarcusTrolldenier_SculptingAnatomy_week4_domestic_cat_01.jpg

Attachments

MarcusTrolldenier_SculptingAnatomy_week4_domestic_cat_01.jpg

MarcusTrolldenier_SculptingAnatomy_week4_domestic_cat_02.jpg

MarcusTrolldenier_SculptingAnatomy_week4_domestic_cat_04.jpg

MarcusTrolldenier_SculptingAnatomy_week4_domestic_cat_06.jpg

MarcusTrolldenier_SculptingAnatomy_week4_domestic_cat_03.jpg

MarcusTrolldenier_SculptingAnatomy_week4_domestic_cat_05.jpg

MarcusTrolldenier_SculptingAnatomy_week4_domestic_cat_03.jpg

Attachments

MarcusTrolldenier_SculptingAnatomy_week4_domestic_cat_03.jpg

hello great work :wink:

may I ask did You make every bone as different subtol or was it different ?

Hey lukasso, thank you very much :smiley:

Yes, I did the most of the bones as seperate subtools, because it’s much easier for posing the model.

Finally I finished the first 6 weeks of Gael Kerchenbaum’s Sculpting Anatomy course at CGMA with this piece! It was really cool to work together with Gael and all the other students and also to have the ability to ask questions and to get feedback from such a great Artist like Gael Kerchenbaum (please follow this link and check out his fantastic work - https://www.artstation.com/gaelkerchy). I really looking forward to the next few weeks :smiley:

MarcusTrolldenier_SculptingAnatomy_week6_domestic_cat_02.jpgMarcusTrolldenier_SculptingAnatomy_week6_domestic_cat_01.jpgMarcusTrolldenier_SculptingAnatomy_week6_domestic_cat_03.jpgMarcusTrolldenier_SculptingAnatomy_week6_domestic_cat_05.jpgMarcusTrolldenier_SculptingAnatomy_week6_domestic_cat_04.jpg

Attachments

MarcusTrolldenier_SculptingAnatomy_week6_domestic_cat_01.jpg

MarcusTrolldenier_SculptingAnatomy_week6_domestic_cat_02.jpg

MarcusTrolldenier_SculptingAnatomy_week6_domestic_cat_03.jpg

MarcusTrolldenier_SculptingAnatomy_week6_domestic_cat_05.jpg

MarcusTrolldenier_SculptingAnatomy_week6_domestic_cat_04.jpg

UE4 Real-Time test // wip

I’m working on some scan based game ready assets at the moment… so I try to dive deeper into UE4! Here’s a quick lighting test which I did in Epics Unreal Engine. I used ZBrush for the remeshing process and I re-textured the whole model in Substance Painter. The textures are in 4K and the polycount of the complete door is about 2k triangles. The project is still a work in progress and I would like to finish it as soon as I can!

Used applications - reality capture // ZBrush // Substance Painter