ZBrushCentral

Marc's Sketchbook (nudity)

nice work . so cute character .

00010.jpg
[attach=199854]00011.jpg[/attach]

Another work in progress- my interpretation of Sonya Blade.

Attachments

00011.jpg

nice mod

Polypainted and rendered in ZB. Additional hair comped in PS.

00031.jpg
[attach=200943]00029.jpg[/attach]

Attachments

00029.jpg

Good stuff man, i’d like to see a little more texture detail but it looks good.

she is beautiful . especially the eyes .
the modification of the belly is much better.

Clintus, zboot- thanks.

today i decide to work on her instead-

helm015.jpg
[attach=201114]helm016.jpg[/attach]

Attachments

helm016.jpg

fantastic work no doubt… A+

Really liking this man. I like how her skin matches her suit more now. She looks bad ass. The only thing im eh on is the random little spots on her biceps… they don’t flow like the others do.

render001.jpg

Skin shader test in 3ds max. No bump, no specular, no normal maps, only textures for skin and SSS. Underwear are quick stand ins.

witch_hunter001.jpg
[attach=248584]witch_hunter002.jpg[/attach]

Solomon Kane- Witch Hunter.

Its been a long time since I’ve updated this thread. Here’s my latest sculpt rendered using BPR in ZB.

Attachments

witch_hunter002.jpg

Looking good. looking forward to seeing it textured.

Solomon Kane = +1 cool!

vampbat001.jpg [attach=249273]vampbat002.jpg[/attach]
[attach=249274]vampbat003.jpg[/attach]

Did a quick sculpt today.

Attachments

vampbat002.jpg

vampbat003.jpg

After polypainting- rendered with BPR, color corrected in PS.

It’s nice but the 100% symmetry immediately gives it away as CG. The wrinkle patterns on the face, throat, wings, and the muscle groups on the stomach are very obvious, oh and the ears as well.

Adjusted the skin shader and also started to break the symmetry on the sculpt.

[attach=250707]vampbat006.jpg[/attach]
vampbat007.jpg

Lighting and shader test.

Attachments

vampbat006.jpg

Chuck.jpg
Playing with Fibremesh and the BPR filters in ZBrush.

Just practicing my hard surface sculpting techniques. Other than the face, everything has been built from scratch in ZB. Trying to refrain as much as I can from using 3ds max.