ZBrushCentral

Maps messing up after UV change

After exporting a mesh from zbrush at the lower subdiv and giving it UVs in 3ds max, I reimported it to get this note: “Mismatch point-order in the imported mesh was detected and auto-corrected.” And when I try to generate a map, this happens:

(It should be smooth)

Even if I don’t touch the mesh in 3ds max, I can never get things from there to import properly–I even tried using the zbrush preset for my import/export options, but things still mess up. What could be the cause of this and how can I fix it?

Using Zbrush 4 and Max 2010.

Attachments

norm.jpg

Same issue here, the UVs in Max are ok, no single polys like ZBrush seems to take it

here is the flattend view in UVMaster :

Thanks a lot for any advice

Best regards
hossa

I figured it out :smiley:

So the vertices order is somehow misordered (from Max obj export). So i used the Cycle UV Option in ZB several times (check if it works using the Morph UV Feature) after importing and voilà it works fine. The order is ok again:+1:

Have fun
Hossa