Hi. I’m new and wanted someone’s opinion this, and if it is the correct way of applying maps in ZBrush for Maya.
I work on a Mac 10.5 and with ZBrush 3.2.
So here i go, (currently using the Demohead):
After complete detail sculpting and poly painting i;
Make new texture from poly painting at the highest subdivision level.
I make a displacement map at the lowest sub with the following settings:
Adaptive = on
SmoothUV = on
mid = 0
Scale = 1
FlipV = on
3 channels = on
32 bit = on
DPSubPix = 1
I make a normal map on the lowest sub-level.
Before i go to Maya, i delete the lower sub levels 1-2 or 3, if they are very rough or ‘‘square’’ (Not yet sure if there is any need for this)
And i press the GoZ button.
I get the mesh with all the maps as well.
In Maya, i make the mentalraySubdivApprox1 to 0
In the render view i seem to get the right look in details.
Looks good, but doesn’t mean that it’s the right way.
And i wonder if i can start thinking towards rigging, binding skin and eventually animating?
Is there something here i am forgetting or could be doing in a more simple way?
Thanx, in advance.