WinXP32 SP3
ZBrush 3.1
3dsmax 2009
Is there a way to map directories for certain types of assets in ZBrush? I like to keep all of my texture files in the Images folder of my 3dsmax project directory, because max is where I do my rendering. When I’m working in ZBrush I find that I have to do a lot folder traveling, because one minute I want to load or export a tool, and the next minute I want to load or export a texture, and ZBrush defaults to the last directory you accessed.
[[attach=145093]directories.gif[/attach]]
I’d rather not keep my textures in both locations, these things are 2k or 4k, so that seems like a waste of HDD space and an ineffecient use of reources. So what I’d love to be able to do when I start a new project is tell ZBrush to look in specific directories for ZTools, textures, OBJ files, alphas, etc.
Thanks,
Dustin