Hi. I am having a serious problem with exporting maps to 3DS Max. In researching the Max 7 to ZBrush to Max (MR) workflow I am using a very simple model - a plain box with flattened UVs. The UVs check out fine in ZBrush although the UV space is not symmetrical (and I see no reason why it should be - on a more complex model there would be even less symmetry). The generated displacement appears to be aligned correctly when I check its postioning in ZBrush using Make Tx. In Max however, the map is offset and can only be corrected by adjusting the Tile Offset parameter of the bitmap rollout, something I don’t want to do as it relies on sight. I can find no options in the ZBrush exporting controls - flipping horizontally or vertically, or rotation - to correct the problem upon saving the Alpha map, either raw or using the Displacement Exporter.
Please help me out. I am getting perfect displacement results apart from this one serious problem, and yet it must be possible to export a map that will work with 3DS Max.
Thanks in advance for any help.
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