I’m using 3ds Max 2010 and Zbrush 3.5r2.
Is there a way either in the import or export settings in Max or Zbrush to make the maps that Zbrush exports not flip upside down? I tried the iFlipZ and iFlipY and it didn’t seem to work.
I’m using 3ds Max 2010 and Zbrush 3.5r2.
Is there a way either in the import or export settings in Max or Zbrush to make the maps that Zbrush exports not flip upside down? I tried the iFlipZ and iFlipY and it didn’t seem to work.
texture>flipV
then export