ZBrushCentral

Map Creation Issue

Hi, so i am currently trying to take my model with 60+ subtools and bring it into c4d using GOZ. I use the UV generator plugin in zbrush, run that on all my subtools, then i use the multimap exporter to get my displacement maps and then i click GOZ.

The problem is that when it arrives in c4d non of the maps are loaded. BUT, i noticed if i go through and manually generate the maps inside zbrush (so that you can view them in the little window in the displacement map menu section) it works, and they load into c4d.

My problem is that i don’t want to have to manually create these for 60+ sub-tools. is there a way to automate this, or am i missing some setting in multi-map plugin, etc?

Thanks much,
Garret

Also, does anyone know of any good skin sculpting/rendering tutorials for zbrush to c4d?