ZBrushCentral

map can not be created while the highest subdivision-level is active

hi guys please guide me on this issue…

issue: i modeled a Liger model in Maya and did UVunwrapping. converted to .obj. then imported into Zbrush. divided it (Geometry>Divide) and then sculpted it.
when tried to Normal map in the Tool section. but says…
“Note: map can not be created while the highest subdivision-level is active.
switch to a lower-subdivision level and try again.” plz see the attached screenshot image.

Attachments

Displacement maps and normal maps represent the differences between your current subdivision level and the highest level. If you’re already at the highest level, there are no differences and therefore no map can be created.

Simply drop down to whatever subdivison level will be exported to your other program, then create your map.

It surely can’t be much effort to just go down to the lowest subdivision, can it?