Hello,
I have a problem with Zbrush map baking that I have never encountered before. I am trying to bake a displacement and my maps keep getting baked with an offset at the seams which just doesn’t make sense. Pic attached.
I have tried to export with/without adaptive, smooth UV, REUV, switch MT, bigger and smaller resolutions, different UV’s and I keep getting the same problem and I can’t progress my model.
Please help me find a solution.
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