I am having serious map baking problems… I have a lot of detail on geometry HD and I need to bake it out but the maps are baking out very bad. It’s like it’s baking separately per face.
I checked the UVs, GoZed it and smoothed out the normals. Still the same problem; turned adaptive on and off, turned SUVs on and off. 
Zbrush Sculpt
Normal Map applied to just the face
This is the normal map on the guy.
This is the Vector Displacement map because it’s easier to see whats happening
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