ok sry if I somehow came across as wanting long detailed explanations on how to do this or being extemely picky but I really am not. I just want to know the technical details of making these things happen, as in what button sequence do I press on practically already finished models.
Let me elaborate, I’m in no way trying to get artistic details, that is what the vast majority of pay videos seem to show. Especially for the first question I just want, ok you press this then that opens this and then you press this, that’s it. Not how to actually get it into a game engine, or how to make it look perfect. The only exception was really multiple pass rendering, but I figured (like with all these questions) someone somewhere would have already answered this and all that was really needed was a copy and paste, or a link of what that it was, or a video of some sort.
Perhaps I am wrong on my last point though because I’ve searched quite a bit and have learned so much but these last few things are really tough to find clear information on. Or the information is there it’s just all over the place (seems to be the case with uv mapping). Just trying to find a technical starting point folks not a “how to” on doing these things well.
If you can’t offer the information that’s fine, but please do not talk down to me, that’s all I ask. I don’t need any more lectures just information.