I have retopologized the head with ZRemesh and I also have been adding some face details, still WIP tho
Also I have recorder the history changes in ZBrush which you can see bellow.
[youtubehd]x_S-4qSu1iY[/youtubehd]
Hope you like it
I have retopologized the head with ZRemesh and I also have been adding some face details, still WIP tho
Also I have recorder the history changes in ZBrush which you can see bellow.
[youtubehd]x_S-4qSu1iY[/youtubehd]
Hope you like it
Some hair test
Refined face details (still WIP) and hair render test. There are no textures at all just plain materials. Render in keyshot and some post-pro in photoshop
Hope you like it
Just finished the face details
great stuff man.love the skin details.
Thanks Diablo
Here finishing off the shaders and textures, still few things to do but almost there.
nicely done.metal parts look amazing.
that last image look very well done, Cgatz
Just amazing work. Thanks for posting. Follow’d.
Thanks Diablo
Thanks mattj324
Thanks dopepope
Much appreciate
That costume is just magnificent. Gorgeous work!
Awesome work on the clothing!!
Thanks jan19
Thanks paulhpaulino
Much appreciate
Here is the final version of my Fan Art from Digic’s Mark of Chaos cinematic.
Textures are done in Photoshop and Quixel.
The final pictures are rendered in Marmoset Toolbag 2, Post-processing done in Photoshop.
You can see a higher resolution pictures on the link bellow:
http://www.manum-studio.com/wp-content/uploads/2015/05/05_14_Full_Wide.jpg
http://www.manum-studio.com/wp-content/uploads/2015/05/05_14_Portrait.jpg
Testing hair, done in Zbrush, rendered in Keyshot
Testing the skin shader in Keyshot, pretty early state
Great work Metal on the forearm turned out wonderful! Only comment I could give is that the cloth looks too clean, some stains could help
Thank you Sibu088,
Yeah I totally agree with the stains. Thanks for the feedback
Hi there,
It has been some time since my last post so here are my latest works. I hope you like them.
I am re-texturing this model that I did originally for APB, I am using Quixel. The original design for this model was done by Tim Hay and myself.
In marmoset the re-texture version
In-game (UE3)
High-Res model (re-topology in 3ds max)
I have made this model in zbrush a while ago but was never finish so I have entirely re-textured it and finish the hair.
More pictures and Realtime Marmoset Scene at https://www.artstation.com/artwork/Lrq5P
Hope you like it.