ZBrushCentral

Manu's Sketchbook

I have retopologized the head with ZRemesh and I also have been adding some face details, still WIP tho

Also I have recorder the history changes in ZBrush which you can see bellow.

[youtubehd]x_S-4qSu1iY[/youtubehd]

Hope you like it :slight_smile:

Some hair test

hair.jpg

Refined face details (still WIP) and hair render test. There are no textures at all just plain materials. Render in keyshot and some post-pro in photoshop

test_04.44.jpg

Hope you like it

Just finished the face details

face_detail.jpg

great stuff man.love the skin details.:wink:

Thanks Diablo :slight_smile:

Here finishing off the shaders and textures, still few things to do but almost there.

face_01.jpg

HammerGuy_body.jpg

nicely done.metal parts look amazing.:wink:

that last image look very well done, Cgatz

Just amazing work. Thanks for posting. Follow’d.

Thanks Diablo
Thanks mattj324
Thanks dopepope

Much appreciate :slight_smile:

That costume is just magnificent. Gorgeous work!

Awesome work on the clothing!! :+1:

Thanks jan19
Thanks paulhpaulino
Much appreciate :slight_smile:

Here is the final version of my Fan Art from Digic’s Mark of Chaos cinematic.

Textures are done in Photoshop and Quixel.
The final pictures are rendered in Marmoset Toolbag 2, Post-processing done in Photoshop.

You can see a higher resolution pictures on the link bellow:
http://www.manum-studio.com/wp-content/uploads/2015/05/05_14_Full_Wide.jpg
http://www.manum-studio.com/wp-content/uploads/2015/05/05_14_Portrait.jpg

Testing hair, done in Zbrush, rendered in Keyshot

Testing the skin shader in Keyshot, pretty early state

Great work :wink: Metal on the forearm turned out wonderful! Only comment I could give is that the cloth looks too clean, some stains could help :slight_smile:

Thank you Sibu088,
Yeah I totally agree with the stains. Thanks for the feedback :slight_smile:

Hi there,
It has been some time since my last post so here are my latest works. I hope you like them.

I am re-texturing this model that I did originally for APB, I am using Quixel. The original design for this model was done by Tim Hay and myself.

In marmoset the re-texture version

In-game (UE3)
manuel-lopez-image09-ingame.jpg

High-Res model (re-topology in 3ds max)
manuel-lopez-top.jpg
manuel-lopez-trousers.jpg

I have made this model in zbrush a while ago but was never finish so I have entirely re-textured it and finish the hair.
More pictures and Realtime Marmoset Scene at https://www.artstation.com/artwork/Lrq5P
Hope you like it.

And finally this is what I am working on just now. I hope you like it as well. Comments and critics are welcome.