[attach=134388]Manthing reborn.jpg[/attach]
Hey, all. I always loved this character. I thought it was time to get his mug back out there. I went for a younger, less shambling look. I started with a basic humanoid mesh in Maya, then int Z for sculpting.
[attach=134393]Manthing Zbrush 01.jpg[/attach]
I made lots of subtools for roots and trees in Z with zspheres, retopoed in Zbrush, polypainted everything, Uvs in UV layout, added grass and stuff with paint fx, rendered elements in Mental ray with normal maps, and composited in photoshop. I wasn’t happy with the quality of the renders for the figure,( I tried both displacement maps and normal maps, I got tired of massaging the settings, kinda new to mental ray) so I ultimately went back and re rendered him in Zbrush, and dropped that render over my results from mental ray. The rest of the tree elements rendered fine using normal maps.
I hope it passes muster! C&C welcome and appriciated.
Carver
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