ZBrushCentral

Mannequin sculpt -- then pose?

Hi,

I’m finishing up a book cover for my dad’s new book. I only have a day to get it finished and I have almost all of it done except for the two characters.

Is it possible to sculpt a mannequin and then pose it? The two characters are going to be the same basic model but with different cloths and poses.

What is the fastest way to go about this?

Thanks,
Casey

Anyone?

You can, of course, pose the mannequins, then create an adaptive skin based on them, and sculpt that… Although I doubt that posing will be the long pole in the tent, time wise. Since you’re doing just one pose, it’s probably best to just use the transpose tools to force your base mesh into position (assuming you have a base mesh – if you don’t and your characters are female, you can use the one that I’ve posted. EOF also has one that is better. There’s a Male one also but I don’t remember who posted that.).

posing a nearly-finished base mesh itself will be a lot faster for you – just fix the glitches from limb bends, and sculpt your clothing on top, and polypaint. You could also use the mannequins to rig the base mesh, but that won’t save you any scultping time, and the posing time will be a negligible time savings.

Will be mighty impressive if you can go from unposed base mesh to posed, clothed, and painted product in the time you’ve got alloted… Good luck!

Hi,

Thanks for the reply!

The characters are day of the dead type figurines with a hand made feel so I’m not anticipating a long sculpt beyond their clothing which I want to make realistic.

Could you link me to you female model? For what Im doing I dont think the gender is going to matter, but I think it would help get me started.

Thanks,
Casey

No problem. The thread that I posted the original link happened to be recently resurrected, but the link to the thread is

http://www.zbrushcentral.com/showthread.php?t=88147

The download links are in post 15, and there’s a mirror mentioned on page 4 I think.

As you can see, the figure is fairly distinctly female, but you might be able to blur that away by using the mesh at lower resolution.