First, sorry for the cross post in the general forum. New to this, and only after posting did I realize this was a better place for my post.
I need to scale an entire zsphere rig to fit an imported reference obj-model. According to all info I came across I should be able to scale, rotate and move the root zsphere and it’s children will transpose accordingly. In my case I can’t seem to achieve this at all. Any manipulation of the root zsphere is restricted to this one alone. Regardless if I click inside or outside the central circle. What fundamental thing am I missing here?
The only way I was able to scale the entire zsphere rig was to use deformations. But once the rigl is meshed and exported it comes in at it’s original size in 3ds Max. So I guess this is another question I have. Is there no way of permanenting a scaling by deformation, so that once you hit “unify”, the model will not revert to it’s original size?
Thomas