Hi All,
I have a question regarding reprojecting UV’s if they have been changed.
I exported a lores from max and brought it into zbrush, made a detailed sculpt and exported a Hi and LO res out, the Lores was used for making a texture map in a 3d paint program. In that program the UVs were found to be too small so they were enlarged accordingly to get more texture detail into the map.
Back in Zbrush I loaded the ztool, brought the object down to its lowest subdivision and imported its like lores which had the new UVs. Interestingly the shape and position of the new UVs match perfectly (at least when comparing them from within a unwrapUVW modifier) , BUT the vertex order has apparently been changed as on the Hi res the texture map is all over the place.
Is there a way to effectively do the above; i.e. bring in new UV’s while maintaining the order of the vertex’s or solve what may be happening here if I am incorrect in this assumption?
Thanks for your help!
Jim