ZBrushCentral

Male to beast Transformation

Very cool, I’ll have to try this when I get home tonight.

Hey, I like the head design very much, sparty :+1:

KineMapper 3.0 is a pretty good Maya .mel solution for this kind of technique
also:

http://www-viz.tamu.edu/courses/tutorials/gary/what.html

Does disp. maps, too :wink:

Chris

Thanks Chris, I’ll have to check that out aswell. I think im learning more from this post then anyone =)

I decided to add two new heads to the transformation. A female, and another stylized head. The female is almost done and I’ll post some pics soon

great guys! thanx a lot for those types and links!
will ahve a try…
sparty, concerning the bump value, i was linking the texture to the right thing but once i changed the bump depth using its slider, nothing happened in the slider so i assumed i was doing something wrong…so the result can only be seen on renders if i understand?
will also try this script once i found it :slight_smile:

Here’s the script, abe:

http://www-viz.tamu.edu/courses/tutorials/gary/index.html

hehe…thanx …didn’t look a the "back to index " link…me very silly :wink:
thanx

“sparty, concerning the bump value, i was linking the texture to the right thing but once i changed the bump depth using its slider, nothing happened in the slider so i assumed i was doing something wrong…so the result can only be seen on renders if i understand?”

Yeah, you just have to do some test renders at different values. I almost always use a depth of 0.150 for my bump maps made in Zbrush.

look at this tutorial

it have the answer for u

http://www.cjolly.com/TUTbump1.htm

So here are a couple WIP shots of the last two heads im doing for this project. I’ll be posting a neato animation of all 5 heads blending in and out within a day or two hopefully.

[female1.jpg](javascript:zb_insimg(‘28098’,‘style2.jpg’,1,0))

Attachments

style2.jpg

I added a skin shader and changed the lighting a bit for some new renders. Still finishing the last two heads (Female and Fella with the mustache). Once those are done I’ll make an animation.
Anyway, here they are so far.

[beast.jpg](javascript:zb_insimg(‘28148’,‘style2.jpg’,1,0))

Attachments

female.jpg

male1.jpg

male3.jpg

nose1.jpg

nose2.jpg

style1.jpg

style2.jpg

Stylized update…
[styleupdate.jpg](javascript:zb_insimg(‘28201’,‘styleupdate.jpg’,1,0))

Heres the link to the updated animation of all 5 heads blending. Its pretty cool to see =) I’ll post some pics soon for those who dont feel like downloading the vid.

Right Click/Save As
The file is about 4 mb’s
THE ANIMATION IS HERE

Heres a quick shot of all five transforming. Enjoy =)
[process.jpg](javascript:zb_insimg(‘28597’,‘process.jpg’,1,0))

Wow, I thought contortionism was rough on the joints and skin! Great work sparty! :wink:

I’m pretty much done playing around with this project. I figured, before I’de let it die, i’de post a few more renders.
Enjoy, and thanks for all the feedback. I learned a lot =)
[beasfemale.jpg](javascript:zb_insimg(‘28743’,‘beast.jpg’,1,0))

Attachments

male.jpg

nose.jpg

stylized2.jpg

beast.jpg

Excellent stuff, sparty; beautifully done :+1:

Chris

So, I fell in love with the big nose character and just had to texture him =)
I used Zbrush/Zapplink and photshop. I love Zbrush! =)

[nose2.jpg](javascript:zb_insimg(‘30279’,‘nose2.jpg’,1,0))

Another shot…
[nose00.jpg](javascript:zb_insimg(‘30280’,‘nose00.jpg’,1,0))

A couple updates. Changed the pupil size. Fixed the eyebrows, and added eye lashes. Also made a few other cosmetic changes. Enjoy =)
[noseupdate1.jpg](javascript:zb_insimg(‘30312’,‘noseupdate2.jpg’,1,0))

Attachments

noseupdate2.jpg