hi guys this is my first post
plz tell me what you think and any comments are very welcome~

is this the correct detail?
thank you all and sorry for my english:)
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hi guys this is my first post
plz tell me what you think and any comments are very welcome~

is this the correct detail?
thank you all and sorry for my english:)

Really nice sculpting! Beautiful
fleshiness!Very strong character.
I assume you havent finished inside his ear?
H
that patern your are getting in you displacement map is caused by a non fluent change in one of your geometry levels.
Example you had a bunch of polygons at level 8 that were over lapping and you smoothed them out. This will not fully update all the other layers however is some cases and when you make a disp map you get those nods.
Fix
Take the highest level and delete lower
Reconstruct Sub D the piece until you get all your levels back
You have now rebuilt the objects layer back from a good copy (the highest)
All maps should be good to go from then on.
Problem with the fix is you will most likely have to redo the UVS on the object since Zbrush loves to KILL UVs on the RECONSTRUCT (note Zbrush 2 did not do this) 
You will really get nicer maps this way however.
hope that helps
Bravo!

herdmann:thx and yes i think i’ll add more detail on ear.
cannedmushrooms:really thx for all the exposition but i got a problem at the first step…the problem is that i add the Geometry HD to the level 3 and the “del lower” button won’t allowed…
piz:thank you!
hey JiChi…thats a good head…i think u’d add some more skin definitions and skin pores to the head as its looking pretty smooth now for a human head…the eyes, nose, lips and the chin area is excellent…!!!
keep that up…!!!
hi guys
here is the body…
any comments are also welcome:)


Very nice work. I love the back view and the head is excellent. The head seams to be a little small for the body right now though.
Nice job with the anatomy. You know your proportions.