ZBrushCentral

Maks by Alpha - rotate - scale ?

Hello i found that Mask by Alpha is very useful when useing deformation tools.

But its worthless if i cant scale my alpha maps i have ,When i have a cylinder and hit mask by alpha i need the option to scale and rotate the alpha maps

Is there any rotat and scale function for this ?Or can i use an altinate method?

If your scaling your alpha over the object and want lots of control of position, fit, and wrapping of that alpha to the surface, try stencils. You can layout your stencil and then sculpt over the stencil to get the alpha effect.

Details on stencils and using the “coin controller” to position your stencil are here: http://www.pixologic.com/docs/index.php/Stencil_Palette

To turn an alpha into a stencil, it on the Alpha Pallet (from the top menu) and the button is “Make ST”.

-K

Thanks a lot!

But is there a way to make a Alpha to act like a mask?I mean so i can use the deformation tools?

I have tried to use a stencil but it will not be affected by the deformationtools i need like inflate,offset and smooth.In some way i need my alpha to wrap around a cylinder so i can extrude a pattern at the top of it.I know i can do it by manually rotate the model infront of a stencil but i wish the ( Mask by alpha ) option had rotate and scale,then i could extrude the pattern of my pillar(column) im working on(roman style),The stencil in the image is Celtic i know :slight_smile:

Also i want to use the deformationtools so it extrudes exactly thesame all over the surface.Doing this manually with a brush will make uneven extrusion in some places if someone know what i mean? :rolleyes:

Thanks a lot!

Attachments

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Hmmm . . . for this one, staying entirely within ZB and not resorting to other tools, I would probably use projection master. I would make my alpha a texture, fill my object with white and then set it to one of the orthogonal views with the shift key while rotating.

Subdivide enough to hold the texture (if it isn’t fine enough already) and turn on polypaint.

I’d then drop it to the canvas with projection master (fade UNchecked) and using the simple brush and a drag-dot stroke, lay down 1/4 of my texture, letting the rest overhang the edges of the object. Pick up the object and rotate 90 degrees and repeat with projection master for the next 1/4. Repeat two more times.

The brush size will give you control over the size of drag-dot so once you have it the first projection-master drop, all the subsequent ones should be the same size.

Now I can just “mask by intensity” and play with the deformation tools like inflate as I want to get as nice even rise of the texture.

Once you get the hang of projection master, you’ll find it’s a good way to link-up 2D textures with 3D forms.

HTH,
-K