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Making Time For Art. Update3@Page 24, Update2@ Page 11, Update1@ Page 7

punchatz … we could of course make suggestions … but … pixo has this way of surprising us with things we didn’t expect or imagine … and I’d rather have it that way … zbrush is about innovation I believe … and … it’d be ridiculous to force it in a direction or another if it can take a totally new and breakthrough approach … of course this is a tool that can fit into production pipelines but sometimes things are breakthrough and we don’t see it at first , and then pixo refines it and it becomes obvious it’s the way to go … I admire pixologic for being a company that is about innovation and art rather than a corporate giant sticking to what is already there and proven … zbrush is a tool for artists , and artists should never be narrow minded …

:smiley: :wink: :+1:

You see dicking around I see animated textures. You see dicking around I see animated monsters. You see dicking around I see technology similar to Mari.

Yes, I went through this thread. Do you know what was mentioned besides the request for 3 button navigation (useless)?

Yes, making forms without worrying about polygons or topology, some mentioned this would be possible with zspheres. I wonder where zspheres2 came from then, I guess that thread had something to do with it.

Animation was also asked for. Polygon reduction. Better Painting tools. UV creation-editing tools. More 2.5D and a bunch of stuff that came with Z3.5 and plug-ins were asked for in that thread. As I saw it the features that were the most innovative and also could be done asap and work were implemented, given out for free and will most probably be as stable as possible by version 4. Instead of waiting for version 4, which they could and you couldn’t do a damn thing about it (buying a license doesn’t give you control over future releases), they implemented a bunch of stuff that were innovative, people can use straight away and let you play with it.

Look if people still think that a video covering new features should also specify bug-fixes they don’t know anything about promo videos. Go around and see other apps or even films, ads whatever.

For example:

SpiderMan 3 trailer, instead of showing venom, sandman etc they should have said: now with less aunt crying, less ugly girlfriend crying, less whiny spiderman, we corrected the textures on his suit and he is now more heroic. Would you see that movie?

I guess not everybody knows the essentials of marketing, although we live and most of us work in that very same industry.

So take your whining to the troubleshoot section and get a grip with reality.

Or I will make the Avatar 2 trailer say, with titles: This summer: we fixed the mech, it’s not so gay! we made jake muscular and we will finally show some blood. Instead of jaw dropping cg, yes that would work.

Are you directing that rant at me? You quoted my post there so I’m sure…you have me mistaken with one of the whiners here? Read my post history on this thread, it’s nothing but support for Pixos new features. I simply posted that link to let someone else know (Punchatz), who was asking if there was a wishlist thread. You have me confused with someone else I think.

Sigh, internet forums, and why I seldom post on them. If they don’t make ass end of everything, where up is down and left is right…Try to help someone with information they specificially requested and have some joker tear into you like you owe him money or something, over something so trivial as a feature in some software nonetheless.

It was quoted cos it said: requests here are in the first pages of the thread since 2007.

I said I think they have implemented stuff from that thread, actually quite a lot, finally since that sounded like a whiner statement (it does…) I had to say that these are promo, hyping, new feature movies, not bug fixing movies.

Actually I don’t think we can find a video showing bug fixes even on the internet, home of all info and trash.

Anyway sorry if you felt ripped, it was towards a whiner. If you are not a whiner, don’t think about it. I certainly wouldn’t (well I would reply, since I am a horrible green troll), but I wouldn’t take it personally.

Anyway the post will be read by more people than just you and they can get their reply in it (page 31 and still asking for big fixes in a video).

Cheers

Kostas Yiatilis MacFarlane

I put that part about 2007 to show the whiners that what they’re crying for has been well known by pixo for years and isn’t something unknown.

It’s ok, it’s easy to misunderstand on the internet, but I’m against the ridiculous crying over free features as you are, probably more, don’t worry we’re on the same side of the argument.

But with that said I also think people have a right to say what they want on a forum, but…it should be put forth in a way that’s constructive at least. That’s how it used to be around here a long time ago, and like much of the internet that atmosphere of tolerance and friendliness has turned into hostility and ridiculous hyperbole unfortunately as evidenced by this thread here which should just be a cool little showcase but turned into some kind of whiners paradise.

Probably better if I just stay away from it, people get me down, art brings me back up. :lol:

Tatge, are these native? I have been waiting patiently for the 3.5 features to come to Mac. However, I am becoming anxious. I think it’s a bad decision to wait on software on upgrades. It’s like waiting for water to boil. But, after you see the feature on one platform it’s hard not to anticipate with longing desire or make assumptions base on what I have seen.

I want to paint edge loops when I retop and I want to do mechancals, but I guess I shouldn’t wait for it and do it any how…the hard way…the unZbrush way.

Moreover, my patience is squelched when I take in consideration that it may be an actual 64bit upgrade. Then I can better understand why it has taken so long…or NOT. It may take longer, and that I just don’t have the patience for.

It took Autodesk to two years to do 64bit Maya on OSX. As much as I want 64 bit from Pixo I would rather have features first. I understand Pixo has a leap frog was of upgrade. PC gets feature A, Mac get B, PC gets ABC, Mac get ABC and D. PC get ABCDE, and so on. But it seems, a 64 bit, as much needed would be a long haul…maybe I am wrong about how much work it is, but I hope it’s a painless process for them as well as for those hoping for it.

I’m happy to wait for the new features in the 3.5 Mac version, because as much as I want them, the current version is already great for sculpting (and GoZ rocks).

However, I really, really, really, really, really, really, really, really, really, really hope they have fixed all the broken 2.5D brushes in this version (Blur, Colorize, intensity, etc, are all borked at the moment).

Can any beta testers check that out?

If we’re going to be doing multilayerd polypaint/texturing on 20+million poly meshes, 64bit is :wink: likely to help(OSX/Win)

yeah, cool stuff, but aren’t all the versions out there (3.5 pc) (3.2 mac and that’s a shame) beta versions too?
I mean, as far as I’ve used it (3.2 on mac) it crashes and it’s a bugs fest.

Nice to see that at pixologic release dates are merely hypothetical.
I remember an announcement about august 2009 for Zb4, now a 2010 but nobody knows exactly when, in fact it’s just may, be prepared to wait until Christmas for a special beta 3.7 (and 3.5 for mac) gift in the best case scenario, dudes, at least you cannot complain, it’s a free upgrade!

Go for it, pixologic, Zbrush is a great tool, but damn, try to be more professional on milestones and release dates.

enjoy

Imagine exporting a character, fully rigged and weight painted from Zbrush…

That would be awesome. Zpheres can be setup easy and would have great control as bones for a 3d figure. It would be awesome to rig in Zbrush and export it to other programs.

Me personally, I love Illustrator’s vector precision. I also love Wings3D and how we can use geometry selections (be it vert, egde or face) and custom an axis before performing operations. If, one day, Z could implement vector abilities, like it is almost doing with the current Spline/Path Backtrack function. That would be wonderful. Imagine first laying down a spline network on a model that would then carve perfect lines and arcs…would make the creation of mech plates incredibly easy. Then imagine customizing a user axis that would allow for selective remote symmetry in an almost unimaginable local…wonderful!

Too much noise about nothing…

That doom creature video has to a late April Fool’s joke. That’s the only explanation I can think of. It’s a still image, with a few morphs and a lot of cheap camera movement, and it got a place on the top bar and endless praise by almost every user in here. I honestly can’t see what these people are so happy about.

As for the animation plugins, I would rather export the models to my main application, where i can rig and animate them with the proper tools. I’m never going to render anything more then a turntable in zbrush, so animation tools are only as good as their export options. If it can export a ready skinned model for Max or Maya, then it’s of some use. If it’s purely for use inside zbrush, then I seriously wonder what the developers were thinking.

You can dismiss me as being ‘narrow minded’ for not singing praises to everything pixologic does and could say that because it’s a free plugin, I’ve no right to complain. However the longer Pixolgic work on this feature, the longer we wait for ZB4 and all the other features we’ve been promised we’d have over a year ago.

Get us GoZ for PC and a couple of bug fixes, then start experimenting with what zbrush can do outside of modeling.

You sound awfully set in your ways. As a digital artist, that is a big no, no. Technology changes, and better ways of doing things in digital art will always happen. I have always considered Pixologic to cater to the artist and not the professional techie, and there is a difference. Maybe everyone should stop trying to figure a way to put these features into their pipelines at work and wait and see what Pixologic has in store for the digital artist. After all, there is no way to tell how Zbrush is going to be used to create animation until it is finished, and I am sure they are working on all the things you mentioned.

comments and tips:

Movie1:
Its just a simple keyframed based animation where every subtool is animate between two keyframes… its nice… but not that mutch change.
try adding path animations!

Movie 2:
i think the second movie is just some kind of morphing and zooming with the cam.

Movie 3:
the third is a nice animation. but why doesnt pixologic makes its own
ZMuscle? :slight_smile: i think that will be great!! and offcourse a wiggling on the muscles while animating instead of just animating the zspheres on its chest etc…

or maybe IK-bones / spline IK, paint weight tools…

the only thing that changes is just that it has animation.
why not adding paintfx tooo… to add moss on tree’s or make advanced ecosystems :slight_smile: on your sculpted terrains, making hair or eyebrows etc.

shouldnt that be great??? :slight_smile:

I didn’t take the videos to mean they were strictly adding animation into ZBrush, but rather they were tests for a more advanced muscle/rigging/constraint system (which would be incredibly useful). I mean, the guy does test stuff like flex muscles, bends joints, picks up the weights, and of course the jiggle stuff. If you’re adding a rigging system, adding crude animation functionality isn’t that difficult. A ZSphere armature with some type of muscle system for posing would be very powerful for character-based sculpting…

I was literally asking “Why would they put resources towards a curiousity feature?” As in “why would they put resources towards a feature that isn´t useful” and meaning obviously they feel and so do I, that it will be useful!

I am studying animation and this thing makes me excited! Not the other way around! :stuck_out_tongue:

Looking at the monster, it seems to me that this animation feature is going to be based on 2.5 pixol tech. Which is cool since it takes away alot of the performance hiccups usually happening in 3D.
Would be possible if they have done some major work on the 2.5D part of the application. Rigging a character in 3D and dropping it into 2.5D for animation while maintaining the rigging… Awesome!

Reason I believe this is how the monsters “flappy” movements and also the movements of the body look a bit like pixel based morphing.

If they take the ball and run with it on this one, it could be very significant down the line…

I think the point is simple. stop adding fringe features until the existing, necessities work perfectly and the app itself is more stable. I’d much rather have multi-layered painting capabilities that are independent of polys (like mudbox) rather than animation, even if I may decide to use animation tools at some point for more accurate posing. Same as I would like a streamlined way to export maps simultaneously when I have UVs in separate quadrants. These things should be there as they are necessities for productivity and are techniques people use just about everywhere or features that other applications have.

I think that’s the point that people are trying to make. Sometimes we get so heated because we love what ZBrush gives us, yet we feel slighted on certain tools that don’t exist or should work better (or have been removed) when other apps have them that are younger, or Mac users being kicked to the gutter while the Windows crowd always gets the new tools for a whole year before we do. Obviously resources have gone into ZB4 when 3.5 isn’t even out for Mac. It’s not as if Mac users pay less money for a license. It’s like telling us to go screw ourselves like we’re an afterthought . Pixologic seems to be the only company that does this… staggering releases for different platforms with huge amounts of time in between in an industry that is always on the cutting edge.

I continue to use ZB because it feels a bit more refined than Mudbox, even though I do use Mudbox for certain things that it excels at. If Mudbox was as refined as ZB, I would use it exclusively because of many of the points everyone has made. I love making art but it also feeds me and my family. I need to use the best tools possible and can’t wait for a year for a new version.

I’d say just steal 3.5 and run it on windows if you really need it. No other option exists. Sculpting isn’t my main area so I can do what I need in 3.2.