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wow!!! Now I’m so Excited to put my hands on ZBrush 4 hahaha…n now i cant wait more…hahaha for ZBrush 4.

PIXOLOGIC SCIENTISTS R DOING WONDERFUL JOB…KEEP IT UP…

:+1: :slight_smile:

I will buy you all a beer when ZBrush 4 comes out, hell if you release both a MAC & PC versions together I will buy you a KEG. If you can release 3.5 for MAC today I will buy you a “F” ing BEER TRUCK.

Creativity is just to cool!!!

I think the important aspect here is “Showcase your work” not full animation.

I for one welcome this new feature. I will be using it to add more dynamics to my work on the web.

With regards to not forgetting the other stuff and fixing the bugs. There are creative professionals on the Beta team, like for example Cesar Dacol jr.
I’m sure they will help ensure ZBrush does the business, after all it is their business.

Looks like you might be able to add points to an image plane that allows you to drag and scale parts of the image to create the animation. I can see where this might be useful for a presentation. I hope pixologic is prepared for the extra bandwith on this website, because everyone and his dog will be posting a video now. lol.

I’d love to see a teaser of some of the other improvements in ZBrush 4. I really hope the appending subtools has been made simpler. :slight_smile:

pg

having it all rigged and jiggling is quite good news for me to do in Z. :smiley: Really looking forward to this and interested how it works…

One thing that Maya is still a king of is controls- constraints and all that jazz. Controls and IK’s are a must in animation. I just hate the idea of selecting joints and keying them individually :rolleyes:

I am pretty sure that pixologic will reinvent the way a character setup is done. They were able to make life better with modelling and uv-ing, not to mention texture.

Seeing that pixologic is working on animation capabilities makes me very happy :smiley: :smiley:

Imagine exporting a character, fully rigged and weight painted from Zbrush… THAT would be… That would be basically IT!

problem with rigging is that everyone is doing it differently. Maya does it one way, max in another…they all have their own closed source formats :confused:

pixolator are you ready to jump in the 3D bandwagon? this feature seems like the perfect opportunity!!

I mean, I wouldn´t mind that there was some set-up remaining in Maya, BUT if I can get away with the weight painting and the majority of bones follow the model…

im sorry but this is a joke. Has no real use in production.

Why would they put resources towards a curiosity feature?

we will have to wait and see how it works before we judge it :smiley:

yeah my thoughts exactly, just like frankenstein…

I appreciate what is coming from Zbrush and this latest snippet is quite interesting, although it looks more or less like an animated plane mesh it still would have a use for effects, especially for mock ups and it would be amazing if you produced a comic book story board with only the slightest movements would make quite interesting. I am just as frustrated as everyone else when it comes to waiting for the MAC release of 3.5 (or hell, skip to 4 and I will be happy) and bootcamping is a nightmare when everything else is on my mac platform, but I would not be where I am today if it wasn’t for pixologics and so I am willing to do things the hard way only with hope that it will get easier soon ‘fingers crossed’

This is interesting and all, but i’d much rather have Polypaint layers, advanced materials (specular/gloss/glow/etc…) and more compositing/rendering features.

idk, Rigging in Zbrush would be pretty cool. Full animation would be amazing, but that’s a deep, deep rabbit hole, and so far it looks like Pixologic’s only scratched the surface.

The one thing i’m hoping from this, is features that help in blend shape setup.
Imagine being able to position your characters arms, then sculpt the muscle and vein (and color/specular/gloss/etc…) deformations on the appropriate areas… then export all that to Maya and having the whole rig already set up, blend shapes and all… it would be revolutionary.

I agree that I don’t see how this will be used in production (at least not commercials/feature films) but maybe it’s not aimed towards that demographic. I don’t see how I am going to use it other than to play around and maybe prototype stuff in Z-brush before it goes to rigging.

I hugely agree with the bolded part. Other tools are better at retopologizing and Z-Brush should be the best! :slight_smile: The recent new UVW unwrap feature is great and I am definitely not complaining at what Z-Brush offers, these are just my thoughts on this particular feature.

My guess is that Mari is coming down the pipe and you can import animated .obj sequences into that program to tweek texture maps which stretch during deformations. So if Zbrush is going to keep pace, they will have to offer similar functionality.

Just a guess and I am often totally wrong.

:cool:

I agree that I don’t see how this will be used in production (at least not commercials/feature films) but maybe it’s not aimed towards that demographic. I don’t see how I am going to use it other than to play around and maybe prototype stuff in Z-brush before it goes to rigging.
EXACTLY. I can see this as the perfect in between step. I’ve always felt, why if I want to do some basic animations or move aspects of my character do I have to switch to another program? Now I have to jump through hoops to make the UV’s work, re-rig the stupid thing, adjust and fiddle when I already have my pre-made character right here. Wouldn’t it be cool if I could just see what a walk cycle looks like? Done. Oh approved? Now let’s transfer it and rig it etc. etc. etc.

I don’t think the intent is to make the animation feature so you could make a full length movie. It is for pre-visualisation. This makes complete sense in the framework of what ZBrush is. And who is Pixo’s customers? I can totally see how the big studios could be asking for this type of thing.

Also, this probably stems from sometime last year (or maybe it was longer, but I only stumbled on it last year) when somebody got a bunch of zBrush folks to make “moving paintings” - initially they looked static, but as you walked around the image they startlingly “animated” or moved, or you could see around the object - would make sense if they wanted to utilize this technology in a deeper way.

Interesting stuff.

hey martym the pictures you are referring to are called rabbit holes they are sample animations that we see see as an animated sequence of a 3d hologram or a 2d poster come to life in 3d… there can only be so many frames that you can integrate into each one but what you can transfer over is pretty amazing…:smiley: