I donāt understand why people are against these animation features.
They could serve well at least freelancers and designers to show off their models, make small animations and so on.
Also its not because ZB has animation that the goal becomes wanting to catch up with 3D general apps like Maya. We dunno for sure.
Complex things in production for high end animation purposes will keep to be made in apps like Maya or XSI, and others, for years, because you need to have full control over several aspects of animations, deformations, dynamics, clothes, hair, NLA, render in passes, and moreā¦the toolset to provide to get at that level would be just too vast, IMO. Truth is, its now all too technical, even if, this gives you complete control.
so the scheme best app for specific need will continue in time. But sayng ZB shouldnāt have some limited animation features at all is just wrong.
Just say bugs have to be squashed, workflows have to be made more straightforward, UI could use some good clean up. Say you want texture layers and better retopo tools, but donāt say no to new features. This stops evolution of the app.
ZB put the artistic approach into 3D, which years ago was way too technical and this limited artists in many ways.
Truth is quite the opposite and its that, rather than ZB having to become a general 3d app, is general 3D apps that should become way more artist oriented, since they have complete features yet. But they arenāt artist oriented yet.
I bet we will get there in something like 10 years from now, and iāll personally be happy if ZB will be one of these new generation apps.
Very artist oriented 3d apps where things that take hours or days now, will be obtained in minutes.