Yes just like they didn’t use zbrush to replace their lame concept art, modeling, sculpting, morph target, texture painting, pipelines in the past.
Just like a few years back when I used zbrush to sculpt a statue a day and get normal maps in time for a pressing E3 demo deadline, zbrush is again going to alter how we do technical stuff. No longer will you need a TD to setup a morph (blend shape) system in order to test various poses you have created. Nor do you need to get the final rig in order to make those belnd shapes. You will be able to setup a character from scratch test your topology for animation, make all your morph targets and test them and lot’s more.
Just the ability to do this will make things like blended normal maps for games really shine, not just two basic normal maps blended as is the “norm” today. Finally we might see an awesome werewolf transformation sequence, full scale, full scene, without edits, because the sculptor will be able to sculpt him and animate him as he always wanted and not through some lame pipeline. Yes in the end it will go through render-man or mental ray, who gives a damn, up until now every pose and it’s morph targets/displacement maps had to exported checked, refined, exported, checked refined, this is no longer the case (well after zbrush 4 hits the virtual shelves that is).
Pre-production will be awesome. Live concept art. Hmm a concept artist with awesome drawing skill also testing out a motion, no we don’t want that, he won’t be able to do it, he should pass through exporting, rigging and animating in maya or 3dsmax to do his test. NOOOOOO THAT IS LAME, THAT IS NOT PRODUCTION, THAT IS JUST FRAGMENTATION for the sake of fragmentation. If somebody can draw something cool, he can most oftenly sculpt it and in my experience move it too. Producing motion proofs, or motion guidelines would be a great addition from the imagination of the artist that created the creature in the first place.
All I see are a bunch of cry babies not seeing the point: pixolator video… top row… bug fixing!!! awesome!!! we fixed the “something” bug come out and cheer.
Bug fixing is routine, it’s what they do all day long. It’s time for Art and revolutionizing the way it’s being made, even if some of you can’t handle it.
Pixolator do your thing, don’t listen to these guys, top row is for cool stuff, not bug fixing, we know.