ZBrushCentral

Making Time For Art. Update3@Page 24, Update2@ Page 11, Update1@ Page 7

The big question is:

And the Zrender engine? Is improved?
I would like to see Hair in Zbrush.

Really looking forward to all that in store in Zbrush4.

edit: no reason to delete you post some points where more then vailid.

^— THIS. everybody should read it.

…before we end up at zbrush v9 that does half-assed word processing, video editing, and shoe shining. I’d rather have a high end professional sculpting tool with no bugs than superfluous features that have no real-world use.

I will posit that there is always the chance this video was made with some feature that WILL be handy, but if it’s simply keyframe animation or generic softbody support, then boo on that.

At the end of the day, the upgrade is free, so whatever… I just hope the extra blubber that Z4 is packing on doesn’t exacerbate any of the existing myriad of bugs that have existed since v3 and have yet to be fixed.

I actually agree with you “wayniac” on some points… Animation should never be a feature of zbrush, BUT!!! The ability to load a cached sequence to use for correcting blend shapes, now that would be a professional tool, currently people use blender in a pipeline for that reason whilst rigging.

Yes the painting in zbrush is clunky due to the fact that the texture rez is not indepentant from the canvas size and with really high rez textures moire patterns will occur using polypaint.

And a big one is the lack of SCALE!! please this really needs to be implemented.

UV plugin and retypo, here is where I really disagree and I’ll tell you why…
I use Maya and Zbrush Professionally for TV and Film, with the future release of ZB4 and Goz aside, I use to use uv layout, topogun and have tried unwrella but honestly I actually found it faster to just uv in maya… where uv master comes in is the ability to access an awesome flatten algorithm have laid out the UV borders and shells in maya, UV layout was really tricky to select the edgeloops you need, then its packing tool was even worse, so all i needed it for was the flatten, now uv master does that and i use one less app…

Now for typology, topogun is awesome and i was a beta tester but by the time it come out publicly I had actually become VERY comfortable with zb retypo and using decimation master to bring into maya hi rez meshes to do specific typo edits then back to zb and use a combination of project all, zproject brush and morph targets to pretty much bend any mesh to my will.
Also the way the typo tools in zb allow you to on the fly create new geo.
the options in topogun are great but one less app is even better.

Now consider having Goz to seemlessly and quickly edit a mesh without the overhead of transfer objs, that is gold and a real time saver, which all professional zbrush modelers should be aware and comfortable with.

Too many times have I seen zbrush workflows “poo poo’d” simply because people are more comfortable with “old skool” methods.

I would just like to state that typology/ edgeflow for animation is not a tool! its a concept!

There are legitimate arguments why zbrush would need to improve to become considered an all in one production tool, or for studios to see it as such but the truth is, for the many out there willing to explore new approaches zbrush/pixologic have time and time again delivered tools beyond the imagination of current pipes.

I consider myself a professional user, and zbrush IMHO has not drifted one bit. Unless you think every model should start as a cube! then you could also argue all models should be nurbs patches, then you could say well why not just do it in rubber, then you could say theatre is more pure than film…point is how conservative is too conservative with regard to the pipelines we become comfortable with simply but understandably because its familiar territory.

whoa thats my weekly rant done :+1:

While I agree that there are things about the program that need to be fixed, this isn’t really the thread to be complaining about it to be honest. This is a thread by an artist, using his app of choice. Sure, some new features from the beta were used but do we know what those features are? Was anything announced here? NO. Pixolator was showing off something cool that was done in the app and the mob saw fit to voice opinions based on assumption. So every comment about new features taking importance over fixes or what those features are is conjecture. Only pixologic and its beta testers have knowledge about what is coming and what is being fixed.

Truth told, it’s not realistic to expect a full version release to include no new features, especially when the comeptition is making big strides to catch up to (and in some ways surpass) what the app currently does. It’s common practice for new features to be introduced in full version updates (as well as several bug fixes). The majority of bug fixes should occur in between full releases. If that’s not happening, then by all means complain (either via email or with your wallet not in the gallery) but Pixologic does fix things inbetween full releases - they may not fix everything but expecting they would is again, unrealistic.

That said, ZBrush 4 is a long time coming and I hope to see a healthy dose of improved functionality in existing features as well as new features and I doubt I’ll be disappointed.

Not licking boots but I’m also not grabbing my torch and pitchforks.

I can’t wait to implement this into a pipeline. gonna help so much with how a character moves to sell to the clients. They might not like it in t pose but they may love it moving about.

“While I agree that there are things about the program that need to be fixed, this isn’t really the thread to be complaining about it to be honest.”

sigh yet again. Okie doke. I’ll remove my complaints.

Sorry Pixologic as much as I think this is a cool feature, I must agree with most artists here, stick to what you guys do best and make it even better. You guys have never disappointed your community and I know you wont start any time soon. keep kicking ass.

oh my god,Zbrush for mac?Great news!

I just saw the video…I’m kind of in a daze. Wow.

Thats all fine and dandy for good folks like you who actually have a job in gaming/movies or have enough money to buy animation programs.

But as for me, I had to quit buying sushi for a year and not go on vacation JUST to get ZBrush. I love Zbrush. It’s the best investment I’ve ever made. But I dont have the means to buy 3DsMax or Maya, or even Cinema 4D. And here I am, trying to work on a project, using nothing but stop-motion photo exporting and a free download of Flash.

So yes, you folks probably would rather use other software, but for people like me who have no choice, I thank Pixologic heartily for this.

I couldnt agree more wayniac, and I would hope pixologic would appreciate honest feedback.
Ive used ZBrush professionally for 5 years and in that time Ive seen this software go from something that everyone was really excited about to something that people dont want to support any longer. In the Modeling dept I work in almost every one has transferred to Mudbox, I extract all maps from Mudbox and I believe everyone has moved to Mudbox in the Surfacing Dept.
Scaling errors, inaccurate displacement and map creation, and instability are a real make or break issues for this software. The people who support ZBrush in the industry dont need animation or rigging tools as they already have this in other software. What they do need is a reliable package for modeling and texturing and Zbrush isnt doing that right now, it just getting crowded with more brushes, and tools that arent needed.

This Beta animation is not good for ZBrush. Its jerky weightless and absolutly no competition to what is already out there, and I know this is a ‘beta’ but who is it meant to inspire? I remember days of seeing ‘whats to come’ videos and being excited. people were tearing it apart when I arrived to work this morning.

Im still a fan of ZBrush, and it has done amazing things for the industry. Im not saying the above to upset people but more so because this software is getting eclipsed by its competitors and I dont want to see that happen
Scrap animation, and any other superfluous tools, at least until the bugs are worked out. Make this the most superiour asset creation tool out there and once thats managed, then look at where else it can go.

…and of course people should be able to make any statement here, positive or negative, so long as its relevant. I would have thought an artist community would support this. Its a shame wayniac felt he had to move his message somewhere where it wont be read in context to the rest of the thread.

oooooooooo…

I can’t waiting for amazing Zbrush 4!:+1:

I had mixed feelings about this feature when i saw the movie. I was expecting displacement extraction fixes, layer painting.
I’m wondering if i will be able to sculpt an animated character.
Actually, poses are stored in Zbrush 3 and Mudbox 2011 as layers. and because of that, we can’t sculpt in pose mode, then go back in bind pose without artifacts.

I JUST WANNA SAY…I LOVE YOU…PIXOLOGIC… YAHOOOOOOOOOOOOOOOOOOOOOO … YOU ROCKS !!!.. :smiley: :eek:

AWESOME ANIMATION…

I waiting for ZBrush 4 From my Heart… :smiley:

Look, this animation thing is great and all, but there are bigger issues you need to address.

Primarily, are us Mac users ever going to see 3.5? And what about Z4, will we be waiting again for that?

And the bugs, I dunno about Windows, but Z3.2 feels like a very bad windows port, there’s too many bugs to list. For my last piece I had to give up on Zbrush and switch over to Mudbox becasue Zbrush just wasn’t usable, sorry, isn’t usable.

If this Mudbox 2011 has better painting and sculpting tools you can kiss this customer goodbye, and any other Mac user who needs a reliable sculpting/painting app. The key word here being reliable, yes I want to use Zbrush and prefer to use Zbrush, but with a deadline hanging over me I have to go with the safe option.

Yes we’re a smaller market, but a market nonetheless, a growing market, and one you may lose.

that was a fun video, Pixolator…thanks for sharing your work. :slight_smile:

Looking forward to version 4’s release!

(sure hope that was boot-lickin, a$$-kissin enough to balance out
the barrage of psychic BS already distributed amongst these pages) :eek:

Wow, some did not read the post. This is just a feature to showcase work. Not an animation package.

As I recall, Pixologic never presented ZBrush as anything but a genuine artists tool to give the computer the ability to compete with traditional media. It has done that and then some. Art is not technical modeling and technical modeling is not art. One requires technical skills the other artistic skills.

There is plenty of other software for everything else, boring and tedious and inspiration killing as they are. There is no art involved in spending hundreds of hours learning technical details. Art is picking up a brush transferring your ideas to images without encumbrances. The computer won’t be a true artist tool until a talented person can open up a program for the first time and create like they have since the caveman days.

I think this software has struck a great balance. Click on the top row and say it has not.