ZBrushCentral

Making Time For Art #4 - "Clay Time"

I wonder if the part in the demo where one peice of geometry is seamlessly added to another is based on similar technology as vector displacement. If so, would it not make sense then to have R2 support the extraction of vector displacement maps?

Then again, this new feature is likely to be more of an add boolean thing. It will be interesting to see how topology is affected by this sort of operation, I know in Max booleans can get kinda messy.

64bit, VDMs etc - whatever the other main features this release may bring, I think dynamesh itself is a good enough excuse for a free upgrade. Zbrush is undoubtedly the best software investment I have made. Ever.

Two more days…bring on the 3D revolution!

tick, tick, tick :cry: :smiley:

Here is a rough translation:
http://www.youtube.com/watch?v=KZw7lWd1btQ

Pixologic are a smart bunch, so it probably doesn’t work quite the same (i.e. much much better).

I’m not sure, since the video is so fast, but it looked to me as if new loops aren’t added until you lift the pen / stop holding the mouse button. It was during one of the nose bits, where it started getting kind of bulbous. The polygons looked stretched towards the end of the stroke, and I could have sworn I saw a couple of loops added the instant the stroke ended. Seems it truly is dynamic. :wink:

It’s true - the Pixo team are a clever bunch! Can’t wait to see what creative delights they have cooked up for this release.

Mmm, cookies…

:smiley:

I’m pretty sure this new release will be amazing for ornamental stuff. Looks to be right in my wheelhouse. Very happy it’s supposed to come out so soon.

3 more days! It’s flying by now!

Very impresive work!!! :slight_smile:

@ trist

This has nothing to do with vector disp…
True booleans allows the creation of complex compound shapes
Impossible even to the human mind to abstract
(try to sculpt the difference between a face an a sphere like in the video)

Vector disp is like a standard disp (x,y) but with also a z vector allowing to store x y z disp…with this u can create overhangs and things at angles but by no means you could cut trough a mesh entirely or intersect as booleans can

Vector disp could be used at a later stage to extract some of that detail just as a much more accurate version of regular disp so it will be neat to have it

But again the tools that zbrush is showcasing here are much more
advanced,powerful and game changing than vector disp is.
Yet would like to have vector disp too :slight_smile:

No its not!!! :stuck_out_tongue:

I can’t wait for this release, although I may have to wait to upgrade as I am in the middle of a project right now :frowning:

I have spent the last three days installing software and games on my new comp so me being busy has helped. The next two days are gonna be easier. Playing these games at max settings will keep me occupied. =)

You two got me thinking about vector displacement again. I went looking for some technical documentation and came across this:

http://www.youtube.com/watch?v=SYU3YU3d7GI

It lends weight to the hypothesis that this technique may replace normal mapping some day, even in video games.

@Zeddicus

Yes definitely this could be adapted to game engines pushing the fidelity of the original sculpts.
Now keep in mind that vector displ or normal mapping or displ are in fact
“reverse engineering” tools to reproduce an original shape.
Zbrush main goal is to free us in the initial phase of shape creAtion and this cannot be achieved by those techniques only.
You first need to know what you want to create before you even assess if you will rebuild using this or that technique
As a real life example I remember the mudbox demo guy showing us
Vector displ using a preexisting ear to what I simply responded that obviously that ear neede to be modeled in the first place and that mudbox couldn’t really create the deep overhangs (stretchy polys) so I was more interest in a totally free geo creation tool.
I’d love to have vect displ don’t get me wrong but I am genuinely excited at this Freeform sculpting tools because they are unique and solve more universal problems.
Btw Modo has been capable of creating vector displace fir a few years now and nobody seemed to care much which is proof of our bias of what we need.
Zbrush is not gimmicky nor gadgety but is truly giving answers to problems unsolved elsewhere…

I am stunned…gasp :eek:

@ Zeddicus,

Yeah mate, xNormal vdms (or direction maps) look awesome. Good luck getting them to work in mental ray in Max though! I have been trying for ages! I’m hoping introducing this into ZB sometime in the future is not an if but a when…

@ Trist: They’re supported by mental ray in 3ds Max 2012. There is also Wayne Robson’s free mi shader for older versions, which I had no trouble using when it first came out. Vray also supports them, so long as they are the correct type. Support in all Autodesk products will undoubtedly improve over time, and become less of a pain to deal with.

@ gasoil: I understand and agree with everything you said. You have to realize that I wasn’t talking about brushes in this case though. At the end of the day, many artists still have no choice but to use the tools demanded of them if they want to see a paycheck. Some have the freedom to use as many or as few tools as they want to achieve their vision, but a lot of others don’t. Those working in production pipelines for commercial purposes often tend to be a bit more limited. If you learned 3ds Max, but the company who hired you uses Maya, you better learn to use Maya and fast because they’re not going to start using Max for your benefit. More importantly, time equals money, and a broken pipeline can be costly.

In the field of video game development, a highly competitive industry where many developers have come to rely heavily on Zbrush, normal map generation inevitably became a must have feature (just as I suspect vector displacement will too some day). A lot of them might not be using Zbrush at all today if this ability hadn’t been added. I still remember when Zbrush 2.0 came out. Nearly every post in the support section were questions involving how to make it work in their pipeline (i.e. with other software). I know Pixologic doesn’t have any obligation to bend to market pressures, or provide tools artists may ask for, but why wouldn’t they? If they didn’t care, we wouldn’t have things like obj export, texture/disp/normal map export, GoZ, ZAppLink, UV Master, Blend Shapes, and so on. Such additions may not be of primary importance to them, but there is at least some interest as you can clearly see. Zbrush is indeed the content creation tool you describe, and an impressive one at that, but it doesn’t have to be limited by an either/or scenario. Being versatile is one of those most important attributes any program can have, and should have.

I enjoy our little discussions, and I thank Pixologic for providing a place in which we can have them. I look forward to your reply. :cool:

@Zeddicus

Yep, I know vdms are supported in 3ds max 2012 and mental ray, my point was xNormal’s maps don’t work. Not from what I can tell. Mudbox vdms work fine so I know it can be done in Max. Anyway that’s really a whole other topic. I started a thread about it on Eat3D if you are curious.

http://eat3d.com/forum/questions-and-feedback/vector-map-3ds-max-2012

Cheers.

Today’s my birthday, can I have my Zbrush update today? :slight_smile:

Happy Birthday…NO! :stuck_out_tongue:

I wonder if R2 will be available on the 20th, Pacific time like in Australia, or will I have to wait for the other side of the world to catch up?

An email was sent to all ZBrush owners:

"Beginning September 20, Cleverbridge will begin sending emails with your download link and serial number. This email will be sent to everyone who has purchased ZBrush 4 or upgraded to it from an earlier version.

Please save that email for your future records! You will need your serial number should you ever have to reinstall or reactivate ZBrush 4R2.

Due to the large volume of emails to be sent out, it may take up to a week for your email to be received. Please be patient. You can contact Pixologic or Cleverbridge after September 27th if you have not yet received your email notification.

Sincerely,
The Pixologic Team"

So…yeah…

Here is the upside. Everything we have ever wanted to know about this update will be release. So we will have plenty to wet your whistle while we wait.