ZBrushCentral

Making Time For Art #3 - "Clay Time"

And if this Dynamesh works with polypaint, you guys just opened up a new dimension in texture painting :)…

And whoever mentioned Z-Day, this should be a holiday

i love to work with sculptris so no need for scuptris anymore with dynamesh? i would like to see how dynamesh works (pls turn lines on in next vid) :slight_smile:

Really cant wait…count the days…

@–E--

Here we have integrated much of the different meshes so they look like one skin
from the tutorial, key word being ‘look’ like one skin.

Aware of that tutorial and it’s not the same I’m sorry as what we’re looking at in the video.

Thank You Pixologic Gods!

looks really sweet… can’t wait to do some sketches!

@–E-- Quote:
<table border=“0” cellpadding=“4” cellspacing=“0” width=“100%”><tbody><tr><td class=“alt2” style=“border: 1px inset;”> Here we have integrated much of the different meshes so they look like one skin </td></tr></tbody></table>
from the tutorial, key word being ‘look’ like one skin.

Aware of that tutorial and it's not the same I'm sorry as what we're looking at in the video.

Regardless if it actually welds the meshes together or not you are most likely going to have to do a re-top anyway, so it doesn’t really change workflow.

Damn.

This looks really nice… :slight_smile: probably will feel a lot more like real sculpting, which will make it easier for me to use ZBrush. Or better, more intuitive, because I come from real sculpting with clay.
I am really looking forward to using that feature!

Very cool. I absolutely love the new feature.

But… A few questions…
After I have done my “Clay Time” with DynaMesh activated, whats next? What issues will I have in respect to resolution without dynamesh being activated in regular edit mode. Can all brushed be used with DynaMesh?

I also can’t wait. I’ve played with meshmixer and sculptris. It will be wonderful to have things consolidated under zbrush.

Now… retopology tools?

This is awesome!!! I hope bring new things for retopology most easier to. :smiley:

This is really great!

There are 4 things remaining that this program needs to clearly beat the competition:

Retopo that rivals it’s competitors
A more predictable camera behavior
Layered texture/poly painting (with blending modes)
64-bit (probably the most important actually)

Simply awesome! Cant wait:+1:

Pure Power. Cant wait! :slight_smile:

How about masking and then using move/rotate/scale tools? Can masks be blurred and sharpened? What when I pull out hand shape and then want to pose my model?

ahh looks freakin awesome! i love that new wax modifier for the materials.

I have my calendar marked for sept 20th. :+1:

Very nice.

I hope retopology tools are the next big thing that you will focus on. As in more options, like drawing lines on a tool for your poly flow and less steps to just retop a tool.

looks like this will be another one of pixo’s innovations that make us wonder how we ever lived without them :smiley:

why this called Z4R2?
This is Zbrush “5” ok?!!?!?!?!?!

I agree.
I think they are already on it though. My speculation is UV Master was the start of a new topology exploration. That and adding curves into the softwares functionality.

Just assuming though.