Wow! A very interesting, unusual workflow. I’m definately ispired to try some of these techniques. I have a few questions. Are there subdivisions to this model? If not, can you suggest how I can move something with that many subtools, and that many polys? (For example, say I wanted to put a rider on it and make it do a wheelie). Will it blow Transpose Master up if I try to move it? How versatile are meshes made this way? Can I modify parts easily if the client has changes, or will I need to rebuild them? And finally, is there any way you could break down the workflow step by step? It’s fun to watch you zip around at 4 times speed, but its difficult to always see what you are hitting. And let’s face it, this is new to a lot of us…which is why you posted it in the first place.
Thanks,
Will