ZBrushCentral

Making Time For Art #2 - Now with tutorial movie PART 2

Wow! A very interesting, unusual workflow. I’m definately ispired to try some of these techniques. I have a few questions. Are there subdivisions to this model? If not, can you suggest how I can move something with that many subtools, and that many polys? (For example, say I wanted to put a rider on it and make it do a wheelie). Will it blow Transpose Master up if I try to move it? How versatile are meshes made this way? Can I modify parts easily if the client has changes, or will I need to rebuild them? And finally, is there any way you could break down the workflow step by step? It’s fun to watch you zip around at 4 times speed, but its difficult to always see what you are hitting. And let’s face it, this is new to a lot of us…which is why you posted it in the first place. :slight_smile:

Thanks,
Will

It will take quite a while for us users to get all the fabulous workflow possibilities under our belts.

This is a superb overview of the possibilities for hard-surface modeling. Adding a voice over explanation while the various processes run at more real time on a DVD and describing workflow brushes, menus, etc will help me as a user to absorb the tribal knowledge shown here. When you or someone at Gnomon make that more in depth DVD, I’ll certainly buy it.

For now, I will review and study this, frame by frame when necessary.

I keep telling my friends into 3D modeling, ZBrush is the essential 3D modeler.

It’s light years ahead of anything else. Kinda like a brand new BMW compared to a model T.

Thanks so much Pixolator! Truly mindlblowing!

Looks great. Download please?

GREAT STUFF,
how do you get shadowbox to work flat like you did on the motor?
thanks

very interesting, thanks a lot for sharing, I have to try hardsurface in zbrush

wonderful.
one question, what CPU and how much amount of RAM needed to support so many polygons in this model?

zbrush won’t use more than 4gb ram, so if you have 5 gb ram in your machine you should be fine.

As far as cpu is concerned…anything will do just fine. as long as you have a cpu from the last 4 years, you should be fine. If you have a quad core processor even better.

Most artists that post these amazing works here at Zb Central don’t have super expensive machines at their disposals. They just work smart.

Im sure Ofer could have made this model with a much slower machine if he wanted to. What you should focus on more is creativity and how to solve problems. Notice how he creates those shapes, and how creative he is in the way he uses the tools.

The WOW has a factor of 5 stars. Just when I thought I was getting a handle on a couple of the new featrues in ZB4 you do this to me :smiley: . What you have compressed into 1/2 hour would have taken me weeks of experimenting. Seems I need to get a little more serious about my skill set.
Thanks,
Gary

P.S. Nervously waiting for vid 2.

:sunglasses: :+1:

thx pixo for sharing your tips !
nice bike btw.

a biker carrying a camera would be really cool on that bike… man, what a machine…

Great video! Very helpful! Thanks for doing it! :+1:

Many thanks for posting this video. I had a lot of fun watching it and I`m even more impressed now because of the clever workflow.
I especially love the part starting at 17:45 with the shadowbox & Morph UV. Well… and I love everything else, too. :slight_smile:
Thanks for the a great inspiration!

@window1: it was “UV Map - Morph UV”

Amazing—thanks so much for taking the time to show us your workflow Pixolator!

Assume the second movie is of the quality of the first…

Slow them down, let your house narrator do a voice over of what was
done.

I will pay you the price of the program for the resulting video.

You have here, a source of generating income, and a home
run in the field of Zbrush Educational Video’s

impressive, is there an easy way to get that whole thing into another program…

I know how I’d do it for something with around 2 millions polys
but this… damn

hi man, im very happy i came across with this, i went right away to try something and here it is. im a newb in 3d so this has many issues i know.(Mayb i shouldnt b posting this here, but i had to point out u r my new hero).:+1:
pls leave a comment guys.

The part I am interested in learning is how you extrude out flat shapes from your template image. Looks like you project an image of the bike onto a poly plane, then you mask out sections that you would like to create geometry from, then you use the extrude option to make the shapes into geo. I will have to give this a try but I never really thought of creating geo this way.

Very cool stuff.

It would be nice to have a list of the different tools that you are using. Some are obvious, some not so much. Thanks for taking the time to make the video.

Peace,

NickZ. :slight_smile: