ZBrushCentral

Making the perfect base model series WIP

Hi everyone just wanted to start this WIP this will be for a new series titled Making a Perfect Biped

Heres my Zspheres
[attach=48751]zspheres.jpg[/attach]

And heres the Spheres on lvl 5
[attach=48752]model.jpg[/attach]

I stuck by one rule as I made the video which will be out later this week.

  1. Pure Zbrush no other program will be used.

So ya you could imagine how hard it was for me to stick to the rule;)

Attachments

zspheres.jpg

model.jpg

i will be watching this thread :smiley: :+1: good work

one hour of anatomy
details1.jpg

that is top modeling! im watching your zsphere hand tut now and its cool that you are modeling a female, this is a good thread =)

hey :slight_smile:

can you please share the ataptive skin which
was generated by that zsphere structure?
(lvl1)

and please tell us about the spheres which
“stick” on the torso and the upper legs…
are those “magnets”; cause i cant see
the chain grayed out?!

mfg felix

This is what we refer to as suspense :wink:
I will tell you the settings but I doubt it will help unless you know the method the structure becomes useless.
Ires 1 MC MP buttons on

The magnetic Zspheres are showing because of the level of RBG value I have sat on the model. And the resolution at which I used to make them.

Its more about the flow of resolution than Ires.

Nice to see your progress. This looks like it will be great. I hope you post some stuff the zsphere thread to aid others, when you are ready. :wink:

Some poses
details3.jpg

I could not reach lvl 8 geometry in the videos It was way to much RAM.
But all in all good project. One of thos things that you want too try only because it is more of a trick. I really don’t think Zbrush was made with posing your character in mind. The “Adaptive” skin is is very very touchy and must be supported by alot of magnets to pull it off.
But other than the A+ to the scuplting capabilties.

I did find some hidden things about resolution, that I would have never thought of that I will post later. Those magnets can be more powerfull than you think

Attachments

details4.jpg

multi- sub objects using Zsphere.

Very cool stuff;)
multisub-objects-with-Zsphe.jpg

Explained further in the last video welp anyway off to render this :wink:

Actually, the fewer magnets the fewer issues. (see the thread :wink: )

I am new to this site, but was wondering how do you get access to send a private message? I’ve tried to ask the webmaster, but have not gotten a reply yet.

Hey Jason
Mind if I use some of your joint concepts in a video for the community?
You realeased a few models with the joint resolution settings. Very cool concepts Of course I would credit your thread. I wouldnt be using your models just the core building directions behind the models.

I see what you mean about magnets Gees these little red balls have way to many things. You could teach a semester alone on them.

welp I have held off on the video mainly because it isnt perfect here is design 2

design2.jpg

So when dealing with poses looks like resolution has a key factor alot more than I thought.
Thanks Jason BTW
Your thread is very good

Attachments

design22.jpg

Hopefully your going to spend more than an hour with the anatomy. Proportions can be tricky to get right. The zspheres look pretty good so far, the forearm seems to be twisting correctly. Level 8 seems pretty high just for the amount of detail you have. The women looks pretty good for a start. The torso could use work, especially location of the breast (they tend to be 45* off of center and you can draw a isoceles[2 angles are the same I think] triangle from the nipples to the naval), and I think the lats on her back could be a tad bit wider to affect the silhoutte. You could also push the opposing curves at the legs, and arms to help define the shape better.

Use what you like, make sure you post a link on the thread to help people. :wink:

WIP monday
Ok the face has always been a pain
Here I finally was able to get the correct edge loops in the face.

The things floating will be the chars. eyes

And heres a post of my new rig.
betterdesign3.jpg

Attachments

betterdesign4.jpg

Ok
another model test

  1. arms bend correctly
  2. ok sculpt on the body
  3. Great edgeloops on the head
    Legs look ok if shes standing still!
    I think the rig is good but the content is bad too much geometry change for the rig to handle. Thats my guess anyway.
    Maybe a Anime Character since they have skiny legs.

betterdesign5.jpg

I think you are doing great. Close, so very close! :wink:

Needed to unwind a little
So sick of female anatomy
enjoy
Thanks Jason will get a fresh start tommarow
betterdesign7.jpg

I want to see the wires! Especially at the mouth. That seems like it would be a tricky area to model with zspheres.