Hi I have big problem i can’t create new textuire in my zvrush using projection master. I creating a cilinder for example and than i click new texture. then i go to projection master check doubleside and uncheck fade than drop now than paint some color on that cilinder and then click pick up now. and i have only color on texture without a mesh structure on it?? can someone tell me what i’m doing wropng because i want then go to ps and do some modification with that but i dont know where is bottom where is up and where is side on thet texture i’ve just create. PLZ HELP ME
Hmm yeah i am willing to help, but your post is a bit confusing. But i`ll try.
First Projection master. If you want to pick up color and deformation, make sure, that before you go to projection master, you have MRGB and Zadd selceted, or ZB won’t pick up your changes.
About texturing in PS, sounds you are looking for the ZApplink options, which you can find under Document/ZApplink Properties.
Hope that helps
Sory for confusing post
You help me and I hav another question how to create Textur MAP?? or maybe i can say map of our model??
lol you are not the first asking this question and i could link you to other threads where this has been answered a 1000 times, but hey, for both of us english is not our native language! So i keep it simple.
First your model needs a UV Map. If you don’t have one, use ZBrush. Go to Tool/UVMap and use PUV Tiles.
Next, do your polypainting.
When you are finished, go to Tool/Texture and click on New From
Polypaint.
Now in the same Texture Menu click on clone.
In the regular Texture Menu on the left you can see your texture now.
Go to the top Menu/Texture click on flip V, click on export and select the format you want to use.
That’s it
You help me much Thank You:D
Hi, I’ve looked around for tutorials on this subject and I don’t know why it’s not so easy to find as all other subjects… This thread is the best resource I’ve found so far to get myself a little oriented as to how this works… Hope you guys are still around since this thread looks pretty old… anyway
I’m on Zbrush 3.5 (to clarify in case there are new easier methods for this stuff in this new version)
Ok, I’m kind of new to UV mapping, I know how it works in theory (the texture wrapping deal and the flattened image with the stretched polygon faces) but I don’t know much about the details (PUVs, GUVs etc… lol), neither have I ever created or manipulated a UV mapped texture…
I followed the steps you explained and I’m having some trouble in the process…
I have a model of a japanese mask I finished modeling, I want to render it in VUE along with other stuff in the scene…
It’s about 900,000 polygons in 1 single merged tool (I can lower it to 60,000 with decimation master BUT I loose what I painted on with Polypaint if I decimate it, I’m going to need to lower it either way cause VUE has trouble handling large poly models, but I’ll get to that part of decimation master once I learn how to create UV maps and export textures first)
Anyway (down to the problem):
I set up my document size to 1024 x 1024 (read somewhere it’s one of the first steps, the doc size must match the texture size)
I move on to the UV mapping panel where I set up my UV map size to 1024 (to match the doc size)
I try to assign PUVs and it says I have to raise my UV map size or lower my UV Map border
I lower the map border even to zero and it keeps saying the same thing… so I guess I have to raise the map size… I raise the map size and it only seems to work with a really big map size like around 4096,
My problem is, as soon as I click on PUV Tiles, Zbrush freezes… I assume it’s undergoing some process and I have to wait (since that sometimes happen when it displays my model preview in the material selection window), but I waited around 10 minutes and nothing… still frozen…
Is a 900,000 poly model way too heavy for this task?
I’m on a relatively old comp… around 1.4 GHz and 1Gb of RAM (I have to upgrade ASAP but I haven’t had trouble with zbrush at all in that matter)
Thanks
