ZBrushCentral

making normal maps in the mac version of z-brush

I notice that z-mapper is not included with the mac version. What is the easiest way to make a normal map from high res sculpt to my low res game model in the mac? I’m used to just doing it through z-mapper at work, but have the mac version at home. Thanks for your help.

A few specs are that I’m using a mac powerbook with z-brush 3.12b. My model is too high res to bring into MAYA in a single piece and I would rather not bring it in multiple pieces to bake in there.

Thanks for specifying that you’re using 3.12B. Simply use the settings in the Tool>Normal Map menu to define the normal map, then generate it. ZMapper is no longer necessary.