I notice that z-mapper is not included with the mac version. What is the easiest way to make a normal map from high res sculpt to my low res game model in the mac? I’m used to just doing it through z-mapper at work, but have the mac version at home. Thanks for your help.
A few specs are that I’m using a mac powerbook with z-brush 3.12b. My model is too high res to bring into MAYA in a single piece and I would rather not bring it in multiple pieces to bake in there.