I’m trying to make morph targets in zbrush to use inside of max. I modeled the lips too close to use the “move” brush to move the top or bottom lip without affecting the other. I’m trying to make different visimes.
So is there a better way of moving the geometry? Or is there a way to have an edge distance like there is in 3dsmax when using soft selection? That way I can move the bottom lip some with it affecting the top.
Please pour your vastly superior knowledge of zbrush upon me 