I sculpted a horse in a high polymesh (2,456,422 polycount), but unfortunately didn’t retain a lower resolution. I was wondering if it were possible to convert it to Dynamesh, change the Dynamesh into a Polymesh3D, and then insert it as subtool for rigging? As of now, given the high polycount, using ZSpheres for rigging distorts the model considerably, and hence the desire to create a lower polycount model (Please bare with me, I’m still relatively new to ZBrush)
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