Hi there, I am still in the early stages of learning Zbrush, though I have met with a task on a particular project where I wanted to create a bronze -like matcap (can’t find an appropriate one to download). I came across a tutorial and a thread on here on how to make one, but they all fall short of telling me how to actually convert what is a ‘shading map’ into a material. In the Material pallet there is a MatCap maker, where I have adjusted my shading map, and tried to save it there, but the programme just says ‘error has been encountered while trying to save a ‘ZCurve’. Saving has been aborted’. I assume then I am not doing this right and I either need to do something else or save in a different way. The tutorials seem to assume you’ll know the last bit.
Basically, I loaded an image of a bronze sculpture, chose the flat colour material, the MatCap tool and began dragging points to create the shading map, if this is right so far, what do I do next???
Hope you can help.